Szentigrade

Mods by Szentigrade

Forgeworks Core


Shared utility foundation for Szentigrade Factorio mods. Provides reusable prototype, recipe, technology, event, GUI, migration, queue, route, starmap, loader, icon, stack, and validation helpers with no third-party hard dependencies.

Internal
4 days ago
2.0 - 2.1
7.38K

DeepCore Exile


Start underground. The Nauvis surface is hostile and normal surface construction is forbidden; dig out cave space, use shafts, and build your factory below.

Overhaul
2 days ago
2.0 - 2.1
3.15K
Factorio: Space Age Icon Space Age Mod
Transportation Combat Environment Mining Storage

Industrial Alchemy: Real Ores & Chemistry


A Factorio industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.

Overhaul
8 hours ago
2.0 - 2.1
3.03K
Environment Mining Fluids Logistic network Manufacturing Power

Engineers vs Environmentalist Redux


A Factorio overhaul with custom ores, heavier processing chains, expanded science and materials, cleaner starter-region worldgen, and deliberate outpost progression.

Overhaul
8 days ago
2.0 - 2.1
1.22K
Environment Mining Fluids Manufacturing

Omni/Angel/Bob Space Age Compat


Compatibility and progression-hardening layer for the maintained Omnimods, Bob's, and Angel's suites on Space Age, now with PlanetsLib / alternate-start / large planet-pack support.

Tweaks
8 days ago
2.0 - 2.1
873
Planets Logistics Environment Mining Fluids Manufacturing

Planet Crafter: Nauvis Reborn


Planet Crafter: Nauvis Reborn turns Factorio into a terraforming survival experience. Start on a barren world, build dedicated terraform machinery, generate Heat, Pressure, Oxygen, and Biomass through active production, survive with a player oxygen system, and gradually transform the planet into a livable environment.

Content
8 days ago
2.0 - 2.1
849

Interstellar Progression Overhaul


An interstellar progression overhaul that organizes Space Age planet mods into structured systems, discovery chapters, and coherent starmap routes.

Overhaul
a day ago
2.0 - 2.1
652
Planets Manufacturing

Biter Power


Generate electricity pollution neutral by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!

Content
8 days ago
2.0 - 2.1
389
Power

NPUtils Redux


A huge expansion to Factorio 2.0+ with new machines, generators, accumulators, turrets, poles, pipes, components, and more.

Content
9 days ago
2.0 - 2.1
263
Combat Mining Manufacturing Power

NPUtils X Redux


NPUtils Redux addon for Factorio 2.0+ with inserters, cars, heat systems, storage, floors, and more.

Content
9 days ago
2.0 - 2.1
184
Transportation Logistics Logistic network Power Storage

Maritime Industry


Build island industry, survey remote resources, and automate ocean bulk shipping with industrial ports, bulk carriers, offshore oil and maritime power on an ocean-first archipelago world.

Content
4 days ago
2.1
160
Transportation Logistics Trains Storage

NPUtils Tech Redux


NPUtils Redux tech-tree addon for Factorio 2.0+ with a larger and more challenging research progression.

Tweaks
9 days ago
2.0 - 2.1
143
Logistics Manufacturing Power

Industrial Worlds


Runs Angel/Bob and Pyanodons on isolated industrial planets while Nauvis keeps standard Space Age progression. Adds optional experimental Nullia. Factorio 2.1 + Space Age.

Content
9 hours ago
2.1
77
Planets Environment Mining Manufacturing

Industrial Worlds Compatibility Bootstrap


Early prototype-stage bootstrap for Industrial Worlds. Sanitizes cross-overhaul data:extend calls, normalizes recipe and equipment shapes, persistently heals PyPostProcessing recipe helpers at recipe iteration and global replacement boundaries, and provides the narrow legacy PyCoalTBaA presence signal still hard-coded by PyPostProcessing when Industrial Worlds owns Angel/Bob/Pyanodons coexistence.

Internal
2 months ago
2.1
75

Industrial Worlds - Pyanodons Space Age Bridge


Pyanodons + Space Age prerequisite bridge for Industrial Worlds. Provides the pyspaceage handshake expected by current PyPostProcessing and restores the canonical satellite prototype early enough for current Py Alien Life data-updates. Industrial Worlds owns the dedicated Pyanodons-world isolation and progression compatibility.

Tweaks
2 months ago
2.1
70

Colonial Horizons


Space Exploration companion overhaul with consolidated colony progression and integrated Brim Stuff, Brass Tacks, Them Thar Hills, If I Had A Nickel and Lasing Around content. Uses Forgeworks Core 0.3.3+ shared selection, recipe, technology, runtime and compatibility helpers. 248k Redux Overhaul Mode is mandatory; Quality and Recycler are unsupported.

Overhaul
6 days ago
2.1
56
Planets Transportation Logistics Environment Mining Fluids Manufacturing Storage

Biter Born: Swarm Ascendant deprecated


First public alpha. Play as the swarm. Grow organs, spread creep, harvest living resources, digest biomass, mutate, and command brood.

Overhaul
4 months ago
2.0
1.00K
Combat Enemies Mining Manufacturing

Alien Power deprecated


Have you ever considered taming and utilizing biters like pets or Pokemon? using this mod will allow you to capture (with a chance to fail) attacking biters, to use for making power in a treadmill generator... all you need to do is recharge them with meat from questionable sources. Now you can breed biters from eggs... leave them too long and they will hatch!

Content
5 years ago
1.0 - 1.1
796
Power

Stellar Foundry deprecated


Stellar Foundry is a planetary industry overhaul built around surveys, expeditions, interplanetary freight, and cross-world manufacturing.

Content
3 months ago
2.0 - 2.1
303
Planets Logistics Environment Manufacturing

pump compatability deprecated


changes the pump with Krastorio2 / Space Exploration and Bobs Logistics from copper pipe to iron pipe

5 years ago
1.1
264