Szentigrade

Mods by Szentigrade

Forgeworks Core


Shared utility foundation for Szentigrade Factorio mods. Provides reusable prototype, recipe, technology, event, GUI, migration, queue, route, starmap, loader, icon, stack, and validation helpers with no third-party hard dependencies.

Internal
4 days ago
2.0 - 2.1
8.55K

DeepCore Exile


Start underground. The Nauvis surface is hostile and normal surface construction is forbidden; dig out cave space, use shafts, and build your factory below.

Overhaul
2 days ago
2.0 - 2.1
3.39K
Factorio: Space Age Icon Space Age Mod
Transportation Combat Environment Mining Storage

Industrial Alchemy: Real Ores & Chemistry


A Factorio industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.

Overhaul
2 days ago
2.0 - 2.1
3.19K
Environment Mining Fluids Logistic network Manufacturing Power

Engineers vs Environmentalist Redux


A Factorio overhaul with custom ores, heavier processing chains, expanded science and materials, cleaner starter-region worldgen, and deliberate outpost progression.

Overhaul
a month ago
2.0 - 2.1
1.28K
Environment Mining Fluids Manufacturing

Omni/Angel/Bob Space Age Compat


Compatibility and progression-hardening layer for the maintained Omnimods, Bob's, and Angel's suites on Space Age, now with PlanetsLib / alternate-start / large planet-pack support.

Tweaks
a day ago
2.0 - 2.1
961
Planets Logistics Environment Mining Fluids Manufacturing

Planet Crafter: Nauvis Reborn


Survive frozen Nauvis, thaw lakes, heat your factory and terraform planets through industry. Factorio 2.1.22+; Core 0.3.13+; Space Age/SE optional.

Content
4 days ago
2.0 - 2.1
901

Interstellar Progression Overhaul


An interstellar progression overhaul that organizes Space Age planet mods into structured systems, discovery chapters, and coherent starmap routes.

Overhaul
a day ago
2.0 - 2.1
781
Planets Manufacturing

Maritime Industry


Build island industry, survey remote resources, and automate ocean bulk shipping with industrial ports, bulk carriers, offshore oil and maritime power on an ocean-first archipelago world.

Content
a day ago
2.1
466
Transportation Logistics Trains Storage

Biter Power


Generate electricity pollution neutral by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!

Content
a month ago
2.0 - 2.1
403
Power

NPUtils Redux


A huge expansion to Factorio 2.0+ with new machines, generators, accumulators, turrets, poles, pipes, components, and more.

Content
a month ago
2.0 - 2.1
271
Combat Mining Manufacturing Power

Colonial Horizons


Space Exploration companion overhaul with consolidated colony progression and integrated Brim Stuff, Brass Tacks, Them Thar Hills, If I Had A Nickel and Lasing Around content. Uses Forgeworks Core 0.3.3+ shared selection, recipe, technology, runtime and compatibility helpers. 248k Redux Overhaul Mode is mandatory; Quality and Recycler are unsupported.

Overhaul
2 days ago
2.1
232
Planets Transportation Logistics Environment Mining Fluids Manufacturing Storage

NPUtils X Redux


NPUtils Redux addon for Factorio 2.0+ with inserters, cars, heat systems, storage, floors, and more.

Content
a month ago
2.0 - 2.1
191
Transportation Logistics Logistic network Power Storage

Industrial Worlds Compatibility Bootstrap


Early prototype-stage bootstrap for Industrial Worlds. Sanitizes cross-overhaul data:extend calls, normalizes recipe and equipment shapes, persistently heals PyPostProcessing recipe helpers at recipe iteration and global replacement boundaries, and provides the narrow legacy PyCoalTBaA presence signal still hard-coded by PyPostProcessing when Industrial Worlds owns Angel/Bob/Pyanodons coexistence.

Internal
2 months ago
2.1
160

Industrial Worlds


Runs Angel/Bob and Pyanodons on dedicated industrial planets while preserving standard Nauvis and Space Age progression. Adds experimental Nullia with original Nullius integration. Factorio 2.1.22+ / Space Age.

Content
3 days ago
2.1
157
Planets Environment Mining Manufacturing

NPUtils Tech Redux


NPUtils Redux tech-tree addon for Factorio 2.0+ with a larger and more challenging research progression.

Tweaks
a month ago
2.0 - 2.1
149
Logistics Manufacturing Power

Industrial Worlds - Pyanodons Space Age Bridge


Pyanodons + Space Age prerequisite bridge for Industrial Worlds. Provides the pyspaceage handshake expected by current PyPostProcessing and restores the canonical satellite prototype early enough for current Py Alien Life data-updates. Industrial Worlds owns the dedicated Pyanodons-world isolation and progression compatibility.

Tweaks
2 months ago
2.1
123

Nullius Core — Original Nullius 2.1.3 Source Fork


In this Factorio prequel, you're an android terraforming planets and seeding them with life. Replaces all recipes and technology. No life means no coal, oil, wood, biters, or free oxygen, requiring varied renewable energy sources. For reliability, you'll focus on abundant elements from the air, sea, or common minerals such as iron ore, bauxite, sandstone, and limestone. Advanced technology enables asteroid mining of rarer elements. Experimental original-source fork for Industrial Worlds. Native Space Age and multi-planet compatibility are not yet certified. Compatibility adjustments retain Alien Biomes settings and accept fixed-amount rock-mining results. Original upstream version is 2.1.3.

Internal
9 days ago
2.1
65

Forgeworks RailForge


FARL-style W/A/D locomotive rail building for 1–4 ground-level tracks: corners, wagon-paid concrete, signals, big-pole power, lamps and cliff/tree/rock clearing. Factorio 2.1.22+, Forgeworks Core 0.3.11+.

Utilities
2 days ago
2.1
44
Transportation Logistics Trains Blueprints

Biter Born: Swarm Ascendant deprecated


First public alpha. Play as the swarm. Grow organs, spread creep, harvest living resources, digest biomass, mutate, and command brood.

Overhaul
5 months ago
2.0
1.01K
Combat Enemies Mining Manufacturing

Alien Power deprecated


Have you ever considered taming and utilizing biters like pets or Pokemon? using this mod will allow you to capture (with a chance to fail) attacking biters, to use for making power in a treadmill generator... all you need to do is recharge them with meat from questionable sources. Now you can breed biters from eggs... leave them too long and they will hatch!

Content
5 years ago
1.0 - 1.1
797
Power