Colonial Horizons
Colonial Horizons is a colony-focused frontier expansion for Factorio 2.1 built around crash-landed survival, salvage, agriculture, colony infrastructure, VTOL transport, orbital development, and integrated progression with Space Exploration and Krastorio 2.
You begin from a damaged frontier foothold and build outward into a functioning industrial colony, eventually extending operations into orbit and beyond.
Features
Crash-Landed Frontier Start
Build outward from a vulnerable crash site instead of beginning with a clean industrial foothold.
Colony Infrastructure
Establish dedicated colony structures, settlement infrastructure, flooring, production facilities, and frontier support systems.
Agriculture and Hydroponics
Develop greenhouse and hydroponic production as part of the wider technological and industrial progression.
Salvage and Archaeology
Recover useful materials and technology from the frontier while developing a dedicated salvage and archaeology branch.
Orbital Development
Expand beyond the planetary surface into orbital infrastructure integrated with Space Exploration.
VTOL / Dropship Transport
Use VTOL transport for atmospheric flight and controlled transitions between planetary surfaces and associated orbital zones.
Integrated Progression
Colonial Horizons is designed specifically around:
Factorio 2.1
Forgeworks Core
Space Exploration
Krastorio 2
The technology and recipe chains are integrated rather than simply placing unrelated content beside those mods.
Compatibility
Factorio: 2.1
Forgeworks Core: 0.3.3 or newer
Space Exploration: 0.7.62 or newer
Krastorio 2: 2.1.3 or newer
Colonial Horizons is designed around this integrated mod stack and is not intended as a standalone vanilla-only overhaul.
0.5.0 — First Public Release
Version 0.5.0 establishes the technical and gameplay foundation for Colonial Horizons.
Highlights include:
- Crash-site and colony progression foundation
- Colony structures and infrastructure
- Agriculture, greenhouse and hydroponics progression
- Salvage and archaeology systems
- Orbital-only colony infrastructure
- VTOL atmospheric/orbital transport
- Space Exploration integration
- Krastorio 2 progression integration
- Forgeworks Core integration
Major 0.5.0 Fixes
- Stabilised imported colony and frontier content for Factorio 2.1
- Fixed legacy recipe result manipulation
- Fixed imported recipe compaction behaviour
- Fixed Gunpowder recipe output handling
- Corrected Hydroponics to use the current Krastorio 2 fertilizer prototype
- Corrected imported recipe technology ownership
- Updated obsolete Factorio base graphics references
- Fixed concrete and colony tile transition definitions
- Fixed obsolete laboratory tile scaling
- Fixed orbital-only building placement restrictions
- Fixed invalid-placement item refunds
- Preserved item quality when invalid placements are refunded
- Prevented scripted placement and cloning from creating free items
- Added proper cloned colony-building registration
- Fixed VTOL takeoff initialization
- Fixed atmospheric takeoff versus orbital ascent behaviour
- Fixed orbit-to-surface descent
- Prevented VTOLs from physically landing on orbital surfaces
- Improved VTOL equipment-grid transfer handling
- Removed obsolete debug, test, and superseded compatibility code
Existing Saves
0.5.0 is the first public release.
Fresh saves are recommended for the first complete Colonial Horizons playthrough.
Internal 0.4.7 and 0.5.0 testing saves using the same dependency stack have been tested through save/reload and should continue to work.
Reporting Bugs
Please include:
- Colonial Horizons version
- Factorio version
- Forgeworks Core version
- Space Exploration version
- Krastorio 2 version
- Full error message
- What you were doing when the problem occurred
- Save file and/or log when relevant
Community & Support
Forgeworks Discord:
Colonial Horizons is actively developed. Future releases will expand the colony economy, exploration, salvage, orbital development, and long-term progression.