Space Exploration companion overhaul with consolidated colony progression and integrated Brim Stuff, Brass Tacks, Them Thar Hills, If I Had A Nickel and Lasing Around content. Uses Forgeworks Core 0.3.3+ shared selection, recipe, technology, runtime and compatibility helpers. 248k Redux Overhaul Mode is mandatory; Quality and Recycler are unsupported.
Large total conversion mods.
Version: 0.11.0
Date: 2026-10-12
Added:
- Every surface specialisation now has a committed production identity unlocked by its completed specialist-development project rather than by additional technology clutter.
- Mining: manganese/titanium specialist Mining Supplies route.
- Industry: Molybdenum-reinforced Maintenance Kits route.
- Logistics: zirconium/tinned-cable Consumer Supplies route.
- Research: gallium/antimony/neodymium precision Research Supplies route.
- Agriculture: mineral-fortified Colony Food route using colony produce.
- Molybdenum 0.1.1+ is now the 17th required specialty-material provider.
- Precision Industrial Works now consumes 25 Molybdenum Steel and 10 Molybdenum Superalloy.
- Added Molybdenum-reinforced maintenance kits: 2 Molybdenum Steel + 1 Molybdenum Superalloy + 2 Magnesium + 1 Cadmium-Plated Hardware -> 12 Maintenance Kits.
- Added a targeted Molybdenum provider contract check for the exact 0.1.1 Molybdenum/Rhenium/catalyst/superalloy prototypes and structural-alloy recipes.
Compatibility:
- Uses the exact prototype IDs reported by Molybdenum 0.1.1.
- Colonial Horizons validates but does not modify or redistribute Molybdenum provider recipes.
- Forgeworks Core remains 0.3.5+; no new generic Core helper was needed.
Version: 0.10.0
Date: 2026-10-10
Specialist Development:
- Added one specialist-development project to the surface-colony project chain for Mining, Industry, Logistics, Research and Agriculture specialisations.
- Specialist projects consume the required 0.9 specialty-material stack instead of adding duplicate provider recipes.
- A colony can complete only one specialist-development project; changing specialisation later cannot accumulate every specialist project bonus.
Bonuses:
- Mining: Deep Resource Directorate further reduces Deep Bore and Advanced Deep Bore workforce requirements.
- Industry: Precision Industrial Works further reduces workforce requirements across CH industry.
- Logistics: Intermodal Freight Hub improves freight-export priority and adds a reserve-surplus growth bonus.
- Research: Advanced Research Campus increases the specialist-workforce share and reduces later colony-project material requirements by 15%.
- Agriculture: Agricultural Biosphere further improves population growth and food efficiency.
Existing Saves:
- Existing 0.9.x colony/project state remains valid; no destructive migration is required.
- Colonies already specialised will see their specialist project inserted after Frontier Infrastructure if it has not been completed.
Version: 0.9.1
Date: 2026-10-10
Changes:
- Corrected release metadata to state that the 16 validated specialty-material providers are required dependencies.
- Removed obsolete provider-discovery development notes from the 0.9 release changelog.
- Updated stale internal comments left from the provider-audit development phase.
Compatibility:
- No gameplay or balance changes from 0.9.0.
- Existing 0.9.0 saves remain compatible.
- Requires Forgeworks Core 0.3.5 or newer.
Version: 0.9.0
Date: 2026-10-10
Major Features:
- Added CH-owned specialty-material production routes integrated into orbital construction, colony electronics, environmental supplies, megastructure engineering and stellar control.
- Added magnesium + neodymium orbital construction frames.
- Added silicon + gallium + antimony + tin advanced colony electronics.
- Added cadmium + phosphorus + lead environmental supplies.
- Added titanium + zirconium + manganese + bismuth + carbon-fibre megastructure segments.
- Added caesium + gallium + neodymium + tellurium stellar-control cores.
Dependencies:
- Made Tellurium, Magnesium, Neodymium, Cadmium, Phosphorus, Caesium, Gallium, Antimony, Manganese, Zirconium, Titanium, Tin, Silicon, Lead, Carbon and Bismuth required dependencies.
- Pinned the validated minimum Mod Portal versions for all 16 providers.
- Requires Forgeworks Core 0.3.5 or newer.
Compatibility:
- Added targeted Factorio 2.1 compatibility for current Mod Portal BZ/Brevven providers while leaving third-party packages untouched.
- Corrected AAI Industry + BZ Tin glass compatibility under Krastorio 2 / Space Exploration, including kr-glass main-product handling.
- Added BZ Silicon 2.0.19 K2 + SE compatibility for the missing silicon-vulcanite data-stage contract and normalised the result to kr-silicon.
- Added targeted stack-entry type compatibility for BZ Titanium, Lead, Zirconium, Tin, Carbon, Manganese and Bismuth recipes.
- Migrated generic recipe probability and stack-entry compatibility logic into Forgeworks Core 0.3.5 helpers.
Existing Saves:
- Fixed colony population loss during tracked-entity index rebuilds by restoring the complete asset index before recalculating housing capacity.
- Preserves colony identity, population, specialisation, project state, supplies, freight state and tracked entity references across configuration changes.
- Existing 0.8.0 saves are supported.
Version: 0.8.0
Date: 2026-10-10
Major Features:
- Added a force-wide colony selector to the Colony Overview.
- Formalised independent multi-surface colony state for planetary and orbital settlements.
- Added population-scaled supply demand, reserve bonuses and distinct orbital supply profiles.
- Added dedicated surface and orbital infrastructure-project progressions.
- Expanded specialisations so mining, industry, logistics, research and agriculture have distinct operational effects.
- Expanded freight planning with orbital-route awareness and unmet-demand reporting.
Changes:
- Colony Overview can switch directly between every colony owned by the player's force.
- Surface and orbital colonies keep independent population, housing, supplies, projects, deficits, freight plans and specialisations.
- Orbital colonies require Environmental Supplies and additional maintenance/research reserves.
- Strong supply reserves provide a modest population-growth and stability bonus.
- Orbital Habitats can provide colony governance for orbital specialisation.
- Agriculture specialisation remains limited to solid worlds.
- Orbital projects stage materials through Freight Terminals instead of planetary Project Offices.
- Freight recommendations identify orbital vs interplanetary routes and report demand that no colony can currently satisfy.
- Planetary Freight Network, Orbital Logistics Link and specialisations influence freight recommendation priority.
- Migrated CH GUI event validation to Forgeworks Core's shared safe GUI event helper.
Migration:
- Added 0.8.0 storage migration for independent demand profiles, freight unmet-demand state and supply reserve bonuses.
- Existing 0.7.0 population, supplies, projects and specialisations are preserved.
Bugfixes:
- Existing-save colony rebuilds now preserve population by restoring the full tracked asset index before recalculating housing capacity.
- Fixed existing-save colony population loss during entity-index rebuilds. Rebuilds now restore all tracked asset references before recalculating colony capacity, instead of recalculating against a partially rebuilt housing index.
- Normal newly-built entity registration still applies the intended initial population defaults and immediate recalculation.
- Strengthened the release/test locale audit to detect duplicate section headers as well as duplicate keys.
- Uses Factorio 2.x `helpers.write_file` with per-player output for multiplayer-safe test reporting.
- Prevented Space Exploration from swapping CH orbital machines into hidden -spaced variants by removing inherited productivity support.
- Fixed Space Exploration orbit placement compatibility for Colonial Horizons orbital machines.
- Marked all Colonial Horizons orbital assembling-machine derivatives as Space Exploration space-compatible so they are physically placeable on orbital platform tiles.
Compatibility:
- Factorio 2.1.
- Requires Forgeworks Core 0.3.4 or newer.
- Requires Space Exploration 0.7.62 or newer.
- Requires Krastorio 2 2.1.3 or newer.
Version: 0.7.0
Date: 2026-10-08
Major Features:
- Added supply-driven colony population growth, decline, stability and growth-state simulation.
- Added colony tier gates for infrastructure projects, making population growth part of progression.
- Expanded the colony overview with stability, growth, next-tier progress, supply reserves and asset summaries.
- Integrated embedded ICB colony depots into Colonial Horizons supply storage.
Changes:
- Population growth now scales with population, habitability, stability, agriculture specialisation and infrastructure investment.
- Environmental Supplies are required for severe-hazard colonies rather than mild frontier worlds.
- Orbital Habitats provide artificial-environment habitability so orbit colonies can develop without planetary terraforming machinery.
- Severe food or medical shortages can cause population decline; consumer/environmental shortages suppress growth and stability.
- Colony Administration contributes to settlement stability once an outpost exists.
- Frontier Infrastructure now requires Outpost tier; district/network/environmental projects require Settlement; orbital and megastructure projects require Colony; Stellar Engineering requires Metropolis.
- Added explicit population-cycle state for save-safe GUI/status reporting.
- Raised the Forgeworks Core requirement to 0.3.4 for LocalisedString-safe GUI frame helpers.
Migration:
- Added a 0.7.0 migration for stability, growth-state, population-delta and supply-coverage state.
- Existing colony entity indexes and 0.6.x population/project state are preserved.
Bugfixes:
- Fixed embedded ICB GUI click handling so destroyed GUI elements are ignored safely.
- Migrated remaining embedded ICB/crafter inventory access to the Factorio 2.1 crafter_input/crafter_output API and hardened nil-inventory paths.
Compatibility:
- Factorio 2.1.
- Requires Forgeworks Core 0.3.4 or newer.
- Requires Space Exploration 0.7.62 or newer.
- Requires Krastorio 2 2.1.3 or newer.
Version: 0.6.1
Date: 2026-10-07
Locale:
- Completed a full English locale audit across Colonial Horizons and embedded content.
- Added names and descriptions for Colonial Horizons settings.
- Added item group, subgroup and recipe-category labels.
- Added explicit names for the complete Colonial Horizons recipe set.
- Added missing embedded colony research-service descriptions.
- Added the missing shared Economic Growth item description.
- Updated Orbital Colonisation wording to reflect orbit-only infrastructure rules.
- Verified English and Spanish locale files contain no duplicate keys, malformed entries or empty values.
Compatibility:
- Factorio 2.1.
- Requires Forgeworks Core 0.3.3 or newer.
- Requires Space Exploration 0.7.62 or newer.
- Requires Krastorio 2 2.1.3 or newer.
Locale:
- Added explicit recipe names for imported recipes whose product substitutions can break implicit locale fallback.
- Added missing imported technology, entity, recipe-category, and item-subgroup labels.
- Fixed the unresolved recipe-name.gold-wire key seen with the 248k integration.
Version: 0.6.0
Date: 2026-10-07
Major Features:
- Added Frontier Agriculture as a required colony progression step.
- Integrated colony-produce and colony-consumer-essentials into the Colonial Horizons supply economy.
- Expanded Salvage & Archaeology into a meaningful progression branch.
- Added Recovered Maintenance Kits from salvage fragments.
- Integrated Artifact Data directly into Research Supplies.
- Refined Space Exploration surface roles for planetary and orbital colony infrastructure.
Changes:
- Added ch-colony-food-from-produce.
- Added ch-medical-supplies-from-produce.
- Added ch-consumer-supplies-from-essentials.
- Settlement Administration now requires Frontier Agriculture.
- Ancient debris generation is restricted to solid Space Exploration zones.
- Orbital Habitat, Orbital Fabricator, Megaproject Yard, and Stellar Engineering Array are restricted to true orbit zones.
- Planetary Colonial Horizons structures are restricted to solid Space Exploration zones.
- Colony Depot and Freight Terminal remain intentionally usable across solid and orbital surfaces.
- Added colony entity-index rebuild on init and configuration change while preserving colony gameplay state.
Bugfixes:
- Fixed the final Medical Supplies recipe so colony-produce is preserved alongside sulfur.
- Corrected salvage recipe/unlock ownership and internal progression links.
- Prevented orbital-only structures from being placed on asteroid fields, spaceships, or other generic space surfaces.
- Ensured scripted/cloned placement obeys the same surface rules without creating free refunds.
- Improved save compatibility by rebuilding tracked colony entity references from the actual world state.
- Preserved existing structures during migration even where stricter 0.6.0 placement rules apply to new construction.
Compatibility:
- Factorio 2.1.
- Requires Forgeworks Core 0.3.3 or newer.
- Requires Space Exploration 0.7.62 or newer.
- Requires Krastorio 2 2.1.3 or newer.
Version: 0.5.0
Date: 2026-10-07
Major Features:
- First public Colonial Horizons release.
- Added colony-focused frontier progression.
- Added agriculture, greenhouse and hydroponics progression.
- Added salvage and archaeology systems.
- Added orbital colony infrastructure.
- Added VTOL atmospheric and orbital transport.
Changes:
- Integrated imported colony content with Space Exploration and Krastorio 2 progression.
- Converted imported recipe unlock ownership to Forgeworks Core handling.
- Updated legacy Factorio graphics and tile definitions for Factorio 2.1.
Bugfixes:
- Fixed legacy recipe result mutations and recipe compaction.
- Fixed Gunpowder output handling.
- Fixed Hydroponics to use kr-fertilizer.
- Fixed invalid orbital building placement and refunds.
- Fixed quality preservation during placement refunds.
- Fixed colony building clone registration.
- Fixed VTOL takeoff initialization.
- Fixed VTOL atmospheric takeoff, orbital ascent, descent and landing.
- Prevented VTOL landing on orbital surfaces.
- Fixed VTOL equipment-grid transfer handling.
Compatibility:
- Factorio 2.1.
- Requires Forgeworks Core 0.3.3 or newer.
- Requires Space Exploration 0.7.62 or newer.
- Requires Krastorio 2 2.1.3 or newer.