Mods, Modernized. Modular. 0% LEGACY SILT. 100% MODERN GRIT. Core only. Provides some basic functionality, but extensions are recommended for the full GIZMOD experience. Router, registry, debugger, and prototype export.
Mods introducing new content into the game.
#DELIVERY_DRONES_UPDATE: Now deliver goods to your neighbors via disposable drone! #TRADE_ROUTES_UPDATE: Contract goods to buy or sell and get cash-on-delivery! Automatic ledger! Multiplayer and single player trade, market, ledger and currency. Fully functioning economy system for Factorio. *Make and accept offers from other players * Supply/demand based economy * Automate purchases and sell excess goods for FLUX.
Mods introducing new content into the game.
GZ-Loot #BITER LOOT UPDATE: Loot from enemies and from the sky! Biters and spawners of all kinds (incl. modded) will now drop items and FLUX. Use with GZ-Economy and RPG systems! 1.0.4: GZ-Threat enemies drop more loot!
Mods introducing new content into the game.
100% data-stage driven enemy behavior and new tech. Unlock Biter Mutagenesis, then research biter/spitter biomass, speed, damage, swarm quantity, and Apex Strain Evolution rank pressure. 5+1 new techs and an ultimate endgame foe that never quite stays dead.
Mods introducing new content into the game.
Gizmod-family compatibility and tweaks mod. Contains: Quality Agriculture, Mythical Quality, Extended Quality, Barreling Machine, Acid Weapons, Honeypot, Personal Launcher Equipment, Wooden Platform, Bioflux Autofeed, Burner Seafloor Drill, starter bots, Early Mech Armor and Copper Bots (early bot tech), extended multiplier options for science
Mods introducing new content into the game.
0.4.9 #TEAM_TERRITORY_AND_LAND_GRABS A fully featured Oarc-style multiplayer module for GIZMOD. Allows for multiple forces (teams) with their own tech trees, resources, spawn locations, private chat, and personalization settings per-team and per-player. Fully integrated with the GIZMOD modular ecosystem for maximum depth of gameplay and advanced multiplayer interaction.
Large total conversion mods.
IYKYK Edition for Nauvis featuring volcanism, natural height variation with elevation levels, realistic biomes and rivers, river crossings, and more.
Mods introducing new content into the game.
Terra Nauvis for MULTIPLAYER: A Grand Strategy Overhaul for Factorio Space Age. Start your own team at any time and get a separate start with resources and clean tech tree. Get immersed in a unified, topologically grounded ecosystem with all biomes/resources on one surface.
Large total conversion mods.
GZ-Terra: the Terra Nauvis single-map challenge suite for the standalone Gizmod core, with optional GZ Diplomacy and GZ Economy integration.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Mid/late-game teleportation beacons gated directly after Electromagnetic Science when Space Age is present. Beacon buffer upgrades are gated directly after Quantum Processor.
Mods introducing new content into the game.
GZ-Ore: Extended Resource Controls adds base game, modded and submerged ores to Nauvis or your starting planet when using Any Planet Start. NOT TESTED WITH EVERY PLANET COMPATIBLE WITH APS. Space Age planets tested and working.
Mods introducing new content into the game.
Supports MFerrari's RPG System mod and integrates other RPG-adjacent mods for a more complete RPG experience. REQUIRES A FULL RPG MOD LIKE `RPG SYSTEM` TO DO ANYTHING!
Mods introducing new content into the game.
Adds a standalone shoulder/personal launcher equipment module with selectable grenade, land mine, and water balloon modes. The launcher consumes the selected payload directly from player inventory, uses visible launch arcs, and bundles water balloons.
Mods introducing new content into the game.
Terra Nauvis: The Ultimate Factorio Single-Map challenge. Unified, topologically grounded ecosystem with all space age biomes/resources on one surface. Nauvis enemies level over time. Gleba enemies in Gleba terrain. Mini demolishers that come in 2s and 3s. Economy mechanics. Wood loop is required. Glass is non negotiable. Void Grade Glass leads to a 4th tier of assembling machine with a modest production bonus. Hardmode features are active. Not for the faint of heart. Bring fire power.
Large total conversion mods.
Adds a 1x1 powered equipment-grid autofeeder that consumes bioflux and applies a temporary player buff. If Gizmod 0.1.2+ is installed, feeding shows a floating bioflux icon.
Mods introducing new content into the game.
Gizmod-family hardmode router. Initial options: buildings require stone-brick-or-better foundation with bootstrap/drill/chest exceptions, radar unlocks at Advanced Combinators, and remote map view is unavailable until radar is unlocked.
Mods introducing new content into the game.
A capsule that releases 3 mines that wait, then chase enemies down and go boom. Dig it.
Mods introducing new content into the game.
A sad, quiet, slightly pathetic little Foundry that unlocks with automation science. Careful, it might be fragile.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds asteroid impact events that leave craters and add mineable promethium to Terra Nauvis! Also adds an asteroid mining drill and a hypercooled explosive mining slurry that is used as coolant and then a blasting agent. Coming soon: detection research mitigation tech space research overhaul
Mods introducing new content into the game.