GZ-Threat: Biter Escalation (Early BYOB)


Standalone Gizmod-family enemy escalation research package. Kill your first biter or spitter to unlock Biter Mutagenesis, then research biter/spitter biomass, speed, damage, swarm quantity, and Apex Strain Evolution rank pressure. 5+1 new techs and an ultimate endgame foe that never quite stays dead.

Content
51 minutes ago
2.0
0
Combat Enemies
Owner:
GIZ_MODS_GIZMOD
Source:
https://dsc.gg/gizmod
Homepage:
N/A
License:
Gizmod Self Replicating License
Created:
5 hours ago
Latest Version:
0.1.27 (51 minutes ago)
Factorio version:
2.0
Downloaded by:
0 users

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GZ-Threat: Biter Escalation (Early BYOB Edition)


5+1 NEW TECHNOLOGIES!

INSANE NEW THREAT VECTOR!

UNLIMITED WAYS TO LOSE!


- This mod is holding on by the seat of its pants and was only tested to not crash the game and that the systems were functional
- This mod is in desperate need of balancing but is entirely playable and beatable
- This mod will get a lot of integration with gz-loot and gz-economy as well as mods like Alien Loot
- I spent more time on this than I wanted to and will take some time to work on other mods before the integrations

  • Biters = Both biters and spitters. Have not touched Gleba units yet.
  • Biters no longer only target only sources of pollution. If the player is a closer target, they will target the player instead.
  • Biters scale from level 1 to 100. For every 10 levels, each biter moves up one rank.
    • The highest level biter in an attack group will be promoted to the next rank.
    • 50% of the remaining biters will be demoted 1 rank.
      • If 20 rank 5 biters are in an attack group, one with the highest evolution class among them will be promoted to Broodleader
      • Of the 19 remaining, 50% will be demoted to the next lowest rank based on evolution class
      • 1 level 6 Broodleader biter, 9 rank 5 biters, 10 rank 4 biters in the attack group
  • Biters do not use any additional pathfinding or runtime logic in order to execute.
  • Biters simply mimic the leader's target or else target the player when they are close by.
  • GZ Leveled biters are drawn in the data stage and stats are applied multiplicative with quality
  • Some extra hardcore "QOL" is included as an optional dependency (don't get wrecked)
  • I have included more details in the FAQ in case anyone did not want to be spoiled.