GIZMOD: IYKYK Edition


Mods, Modernized. Modular. 0% LEGACY SILT. 100% MODERN GRIT. Core only. Provides some basic functionality, but extensions are recommended for the full GIZMOD experience.

Content
a month ago
2.0
451
Transportation Logistics Combat Character Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing
Owner:
GIZ_MODS_GIZMOD
Source:
https://dsc.gg/gizmod
Homepage:
https://dsc.gg/gizmod
License:
Gizmod Self Replicating License
Created:
2 months ago
Latest Version:
1.0.11 (a month ago)
Factorio version:
2.0
Downloaded by:
451 users

0% LEGACY SILT. 100% MODERN GRIT.



  "Quite possibly the greatest mod ever made...."

-GameFan Magazine

-Wayne Gratzky, '97


A FRAMEWORK FOR THE FUTURE OF FACTORIO MODDING

THIS IS THE CORE AND REGISTRY ONLY

     - Required for most GZ-mods for them to work

BUILT-INS:

    - GIZMOD customizable glass UI
    - GIZMOD hub (UI containers for in-game access to GIZMOD features and options)
    - Clean debugging interface for 3rd party modders (and me!)
    - Additional/customizable crafting tabs
    - A few gameplay tweaks, like burner-inserters can (optionally) grab from anywhere nearby

EXTENSIONS:

- ECONOMY / MARKET / CURRENCY
- RESOURCE CONTROL
- HARDMODE
- ENEMY LOOT / LOOT DROPS
- TELEPORTATION
- UNIQUE EQUIPMENTS
- AND MORE

GIZMOD is a FRAMEWORK. Extensions include original entities/prototypes/tech etc, as well as various excellent features that Factorio fans crave. Many of these features were absorbed or adapted from other MIT licensed mods. Why? Because to move forward we must consolidate. To build bigger, we must put data and runtime scripting in the appropriate places. GIZMOD with all major extensions (including the upcoming DIPLOMACY module) runs on less than 2ms of runtime overhead, while integrating some of the best mods featured on the portal. Check the ZIP files and CHANGELOGS for credits as there are too many contributors to list here, but their work does not go unrecognized or under appreciated!