Mods, Modernized. Modular. 0% LEGACY SILT. 100% MODERN GRIT. Core only. Provides some basic functionality, but extensions are recommended for the full GIZMOD experience. Router, registry, debugger, and prototype export.
Mods introducing new content into the game.
Version: 1.0.37
Date: 2026-08-30
Fixes:
- Made the permanent GZ Dock expose TERRA whenever GZ-Terra's direct guide interface is available, even if an older/stale Hub registry record lacks the newer Dock metadata.
- The direct fallback is suppressed when the normal external Dock registration is present, so there can never be two TERRA buttons.
- The fallback is resolved only when the Dock is built or redrawn and adds no periodic runtime work.
Version: 1.0.36
Date: 2026-08-30
GZ Dock:
- Added a compact "Apex Threat" line beneath the Flux balance when GZ-Threat is installed.
- The line shows GZ-Threat's effective world Apex Strain Evolution level and refreshes with the Dock's existing once-per-second status pulse.
- Tooltip includes total Apex and active-team count when supplied by GZ-Threat.
Version: 1.0.35
Date: 2026-08-30
GZ Dock:
- Added opt-in external Dock launchers for registered GZ-Hub panels.
- Registered mods can provide a short Dock caption/tooltip and an optional direct remote open action without being hard-coded into Gizmod.
- Registry changes now redraw the Dock for connected players, so launchers registered after Gizmod's configuration handler appear immediately.
- This fixes GZ-Terra's TERRA launcher being available in GZ-Hub but missing from the permanent GZ Dock.
Version: 1.0.34
Date: 2026-08-26
Admin:
- Fixed Enemy Base Frequency, Size, and Scale fields being effectively non-editable on some clients.
- Replaced Factorio numeric-filtered widgets for these three controls with ordinary textfields.
- Apply Base Settings still performs authoritative numeric validation and accepts decimal values from 0 through 6.
- Widened the fields and added explicit input tooltips.
Notes:
- No enemy-base generation, regeneration, territory-buffer, or cleanup behavior changed.
Version: 1.0.33
Date: 2026-08-26
Admin:
- Regenerate Bases ±10k now respects GZ-Diplomacy player territory.
- Claimed territory is expanded by a conservative 512-tile safety buffer; protected chunks are neither cleared of existing spawners/worms nor passed to Factorio enemy-base regeneration.
- Territory just outside the ±10k management box is queried too when its 512-tile buffer can overlap the box.
- If GZ-Diplomacy is installed but too old to provide the territory query API, regeneration aborts instead of silently ignoring territory protection.
Performance:
- Territory protection is calculated only when the admin explicitly clicks Regenerate Bases ±10k.
Version: 1.0.32
Date: 2026-08-26
Multiplayer:
- Replaced eager GZ-Hub construction with a one-page-at-a-time multiplayer renderer.
- Pressing G now builds only a static Home page. Hidden Settings, Admin, Chat, Debug, APIs, Installed Mods, and external panels are not constructed.
- External remote panel builders are called only when that exact panel is explicitly selected.
- Threat Admin status, runtime-prototype status, debug module initialization/status, and other page-specific reads are not touched by plain Hub opening.
- Multiplayer Hub uses fixed synchronized geometry and does not auto-center from client presentation dimensions.
- Multiplayer glass styling is fixed to deterministic blue instead of consulting runtime-per-user appearance during synchronized GUI construction.
- Multiplayer Dock launcher navigation no longer writes a debug-log entry merely for opening a GUI.
- Integrated Stats remain in the permanent Dock; multiplayer Hub no longer creates a second dynamic Stats footer.
Diagnostics:
- Any future section-specific desync is isolated to the exact navigation section that was selected.
Version: 1.0.31
Date: 2026-08-26
Admin:
- Added Enemy Bases / ±10k Management to the Admin/Misc tab.
- Added editable enemy-base Frequency, Size, and Scale controls for the admin's current surface. Scale maps to the enemy-base autoplace control's richness/scale value.
- Added Apply Base Settings for future enemy-base generation.
- Added Regenerate Bases ±10k, which removes existing enemy spawners/worms inside x/y ±10,000 and re-runs autoplacement only on already-generated chunks intersecting that region.
- Added Kill All Biters ±10k for enemy unit entities.
- Added Kill All Spawners/Worms ±10k for enemy unit-spawners and worm turrets.
- Mass cleanup uses entity removal rather than combat deaths, avoiding loot floods and intentional spawner-kill evolution changes.
Diagnostics:
- Enemy-base setting changes, regeneration, and both cleanup actions are logged through Gizmod debug logging.
Version: 1.0.30
Date: 2026-08-26
Admin:
- Added Enemy Evolution controls to Admin/Misc for the admin's current surface.
- Overall enemy evolution can be set directly as 0-100%.
- Added independent controls for Factorio's raw accumulated Time, Pollution, and Spawner-Kill enemy evolution components, using LuaForce's dedicated evolution-factor APIs.
- Added Refresh so the panel can re-read engine values after either type of evolution adjustment.
- When GZ-Threat 0.1.42+ is installed, added effective world-level controls for Apex, Biomass/Size, Speed, Damage, and Swarm/Quantity.
- Threat Apply creates a persistent world-level admin override; Return to Research Levels clears it and immediately restores research/team-derived values.
- All evolution/Threat adjustments revalidate player.admin at click time and are logged through Gizmod debug output.
Performance:
- No periodic work added; all reads/writes occur only when opening or clicking the Admin panel.
Version: 1.0.29
Date: 2026-08-26
Admin:
- Added an Admin tab to GZ-Hub, visible only to admins.
- Added a dropdown containing every player stored in the current game/save, including offline players.
- Added a Factorio item-with-quality selector, quantity field, and Give Item button for bug-recovery item replacement.
- Quality is preserved in the actual inserted item stack; Normal and every loaded quality tier are supported by the native selector.
- When GZ-Economy 1.1.25+ is installed, added Flux tier/amount controls that credit the selected player's current team/force ledger.
- Item and Flux recovery actions are routed through Gizmod debug logging when debug logging is enabled.
Safety:
- All recovery controls validate player.admin at execution time, not only when drawing the tab.
- Item/Flux quantities are positive integers capped at 1,000,000,000 per click.
- Full inventories receive only the amount that fits; the admin is told the exact inserted/requested count.
Version: 1.0.28
Date: 2026-08-25
Multiplayer:
- Fixed a GZ-Hub desync introduced by the 1.0.23 API index cache. The remote-interface snapshot was module-local, so a joining client rebuilt it at its own join tick while the server retained the startup snapshot; opening the Hub then constructed different synchronized API-tab GUI state on each peer.
- The API snapshot is now stored in synchronized save storage. Joining peers inherit the authoritative snapshot and never rebuild it merely because their Lua runtime is new.
- Configuration changes still invalidate the snapshot once; it is rebuilt deterministically on the next live tick.
- Multiplayer GZ-Hub sizing and Dock clamping no longer depend on display_resolution or display_scale.
- Automatic foreign/RPG GUI relocation is disabled in multiplayer because it reads presentation-only GUI geometry and previously persisted those locations in synchronized storage.
- Obsolete stored foreign-GUI positions are cleared when a multiplayer runtime initializes.
Diagnostics:
- Added deterministic Gizmod debug breadcrumbs for G/D/E/C/T Dock button clicks.
Notes:
- Single-player adaptive Hub sizing and foreign-GUI relocation are preserved.
Version: 1.0.27
Date: 2026-08-25
UI:
- Reordered the permanent GZ Dock: G/D/E/C/T launcher controls are at the top, Loot is in the middle section, and enabled integrated Stats GUI sensors are at the bottom.
- Added a refresh/redraw button to the GZ Dock titlebar.
- Redrawing destroys and reconstructs the Dock from current state while preserving the player's saved Dock position.
- Dock Stats reuse the integrated Stats GUI's cached per-player sensor captions and update with the existing once-per-second Dock refresh.
Performance:
- No additional sensor calculations or periodic loops were added.
Version: 1.0.26
Date: 2026-08-25
Bugfixes:
- Integrated Stats GUI no longer creates any standalone top-right screen overlay.
- Stats GUI now only computes/caches enabled per-player sensor captions for GZ-Hub.
- Fixed the Hub Stats footer being clipped outside the Hub by reserving explicit vertical space beneath the tabbed pane.
- The Hub Stats footer now uses a visible inside-frame container at the bottom of GZ-Hub.
- Legacy 1.0.24/1.0.25 Stats GUI overlay windows are destroyed automatically on init/configuration migration.
Performance:
- Sensor calculations remain once per second; GZ-Hub only renders cached captions.
Version: 1.0.25
Date: 2026-08-25
Features:
- Added a Stats GUI footer at the bottom of GZ-Hub, visible beneath every Hub tab.
- The footer mirrors every integrated Stats GUI sensor enabled for that player, including externally registered compatible StatsGui custom sensors.
- Footer values reuse Stats GUI's existing once-per-second cached captions rather than recalculating sensors.
Bugfixes:
- Updated the Hub Stats GUI status section to recognize Gizmod's integrated Stats GUI instead of checking for the standalone StatsGui mod.
Version: 1.0.24
Date: 2026-08-25
Features:
- Absorbed Even Distribution Lite behind the startup option "Enable Even Distribution"; original per-player timing/balance/cursor settings are retained.
- Absorbed Stats GUI behind the startup option "Enable Stats GUI"; research, position, evolution, pollution, playtime, and daytime sensors remain independently configurable per player.
- Preserved the StatsGui remote compatibility interface for external sensor/preprocessor extensions.
- Added "Normalize all titles and descriptions" as a startup data-stage option using the supplied sentence-case normalization set.
Integration:
- Added conflicts with standalone StatsGui, EvenDistributionLite, and enforce_sentence_case to prevent duplicate handlers/UI.
- Jump was intentionally not integrated.
Licensing:
- Included the upstream MIT notices for Even Distribution Lite and Stats GUI.
Version: 1.0.23
Date: 2026-08-25
Changes:
- Remote-interface discovery is now snapshotted once per server/Lua runtime on the first live tick after the save/server loads.
- Opening the APIs tab and calling gizmod.api_index now use the cached server-start snapshot instead of rescanning remote.interfaces.
- Configuration changes invalidate the in-memory snapshot so the next live tick captures the updated loaded-mod interface set.
- The APIs tab now places the core gizmod interface first under a dedicated Gizmod APIs section, with all other interfaces separated below under Other / Third-Party Interfaces.
Performance:
- Interface enumeration runs once per server runtime; there is no menu-open enumeration cost.
Version: 1.0.22
Date: 2026-08-25
Features:
- Added an APIs tab to the GZ Hub/GZ Menu.
- The APIs tab enumerates Factorio's live remote.interfaces registry, alphabetizes every interface and method, and displays per-interface and total method counts.
- The index includes Gizmod and every other loaded mod automatically; no hand-maintained interface list is required.
- Added remote.call("gizmod", "api_index") and remote.call("gizmod", "api_describe", interface_name) for programmatic access to the same live index.
Notes:
- API discovery occurs only when requested/opened and adds no periodic runtime work.
Version: 1.0.21
Date: 2026-08-23
Changes:
- Moved the absorbed Quality Seeds subsystem out of Gizmod and into GZ-Tweaks.
- Gizmod no longer defines Quality Seeds settings, cultivator/spore prototypes, graphics, or runtime hooks.
Compatibility:
- Prototype IDs and Quality Seeds setting IDs are preserved by GZ-Tweaks 1.0.9 so existing saves can transition ownership without replacing placed cultivators.
Version: 1.0.20
Date: 2026-08-23
Features:
- Absorbed Quality Seeds 1.3.3 into Gizmod.
- Added default-on startup setting "Enable Quality Seeds"; disabling it removes all cultivator/spore prototypes and runtime behavior.
- Preserved Balanced Cultivation and Freeplace Cultivators settings under their original IDs/defaults.
Compatibility:
- Ported Quality Seeds 2.1 recipe categories/probabilities/freshness fields and recycler icon paths back to Factorio 2.0.
- Added incompatibility with standalone quality-seeds to prevent duplicate prototypes.
Version: 1.0.19
Date: 2026-08-23
Changes:
- Completed GZ Loot integration in the permanent GZ Dock.
- The Dock loot block now displays Total, Active, Collected, and Next Drop from GZ Loot's compact status API.
- The Dock hamburger opens GZ Loot's existing detailed drop window, eliminating the need for a separate top-flow loot HUD.
Version: 1.0.18
Date: 2026-08-23
Changes:
- Technology milestones are now silent in Gizmod so GZ-Diplomacy can provide the single team-aware research announcement without duplicate internal-force messages.
- Manual milestones/achievements now use the orange Magic-style announcement and prefer the completing player's name when available.
Version: 1.0.17
Date: 2026-08-21
Changes:
- Added the Gizmod cross-mod Events API for synchronous named event broadcasts between registered mods.
- Added event registration/discovery plus exact-event and wildcard subscriptions using remote-interface listener endpoints.
- Event delivery is fault-isolated so one listener error is logged without aborting the producer or other listeners.
- Event payloads are copied and restricted to plain Lua data; mods pass stable indexes/IDs instead of LuaObject userdata.
- Source mods are excluded from their own broadcasts by default, with an explicit include_source option when self-delivery is wanted.
- Added /gizevents and EVENTS_API.md integration documentation.
Version: 1.0.16
Date: 2026-08-21
Changes:
- Added the Gizmod force-aware Milestones API with automatic global announcements when a force/team first completes a milestone.
- Added built-in milestones for Factorio's essential vanilla and Space Age technologies, derived from the runtime technology prototypes.
- Added remote registration and manual-completion APIs so other mods can add technology or custom milestones.
- Existing researched technologies are silently synchronized on upgrade so established saves do not receive historical milestone spam.
Version: 1.0.15
Date: 2026-08-21
Changes:
- Replaced the global startup Glass UI color controls with one runtime-per-user Glass UI color setting.
- Added None, Purple, Blue, Green, Yellow, Orange, Red, and Pink Glass UI choices; Blue remains the default.
- Glass UI now skins Gizmod-owned Hub, Dock, and Task List windows per player without recoloring vanilla/global GUI prototypes.
Version: 1.0.14
Date: 2026-08-20
Changes:
- Replaced the permanent standalone GZ launcher button with the full GZ Dock.
- The GZ Dock is now always visible on the HUD instead of appearing only while inventory/controller GUI is open.
- Inventory open/close no longer creates or destroys the Dock.
- Preserved the draggable Dock and per-player saved position; new players default to the old upper-left launcher area.
- The permanent Dock continues to host GZ Hub, Diplomacy, Economy, Chat, Task List, Economy balance, and Loot controls.
Version: 1.0.11
Date: 2026-06-05
Changes:
- Added live Debug Viewer section to the GZ Hub Debug tab.
- Debug Viewer reads Gizmod debug storage directly and shows current payload plus recent session entries.
- Added Refresh, module select buttons, and Print Summary for in-game debug inspection.
- Gizmod debug_log now keeps live current payloads and per-module recent-entry rings in storage, alongside script-output JSON/JSONL files.
- Added remote API helpers live_debug_modules and live_debug_snapshot.
Version: 1.0.10
Date: 2026-06-05
Changes:
- Absorbed Task List into Gizmod and added a GZ Dock [T] launcher.
- Added a compact GZ Loot HUD block inside the GZ Dock: hamburger/details button plus Next Drop status.
- Gizmod now queries gz-loot.ui_status / compact_status and renders the loot status itself.
- Disabled the absorbed Task List top-flow active-task button so task UI no longer creates independent HUD clutter.
- Added TaskList as an incompatible standalone mod because its functionality is now absorbed.
- Added flib as a required dependency for the absorbed Task List GUI/runtime helpers.
Version: 1.0.9
Date: 2026-06-05
Changes:
- Gizmod now owns the compact GZ Economy Flux HUD by querying gz_economy.ui_status / compact_status and rendering icon/count output inside the GZ Dock.
- The dock refreshes the compact Flux display while open instead of relying on GZ Economy's old independent top-flow label.
- Foreign RPG-style screen windows are stacked under the GZ Dock, and the stack follows the dock when it is dragged.
- This establishes the Gizmod-owned UI router pattern: modules provide data/actions; Gizmod owns the visible HUD surface.
Version: 1.0.8
Date: 2026-06-05
Changes:
- Moved the inventory-time GZ control strip into a draggable side dock so it no longer sits over the quickbar/weapon-slot area.
- The GZ Dock now defaults below the upper-left mod GUI strip and remembers per-player drag location while avoiding off-screen placement.
- Consolidated the G/D/E/C launcher controls and chat route selector inside the single dock frame.
Version: 1.0.7
Date: 2026-06-05
Changes:
- Moved the inventory-time GZ control strip to the bottom-left companion position near the quickbar instead of the upper-left clutter zone.
- Added safe foreign RPG window choreography: GIZMOD scans top-level screen GUI roots, moves likely RPG/MFerrari windows into a reserved slot while inventory is open, and restores their original positions when inventory closes.
- Added /gizgui to print and log top-level screen GUI roots for finding foreign window names without owning their internals.
Version: 1.0.5
Date: 2026-06-02
Changes:
- Changed the continuous mining trigger to Ctrl+Shift+right mouse.
Version: 1.0.4
Date: 2026-06-02
Changes:
- Fixed a bug with the auto-mining feature.
- Changed the continuous mining trigger to Ctrl+Shift+right mouse.
Version: 1.0.3
Date: 2026-06-01
Changes:
- Fixed a little oopsie in the independency list.
Version: 1.0.2
Date: 2026-05-31
Changes:
- Absorbed RealisticReactorGlow by ouk_ouk. We hope you like blue!
Version: 1.0.1
Date: 2026-05-25
Changes:
- IYKYK
Version: 0.3.15
Date: 2026-05-25
Changes:
- Added Gizmod remote debug-session activation APIs so dependent mods can request active debug logging during on_init/startup.
- Added set_debug_enabled, set_module_debug_enabled, set_module_auto_debug_enabled, and request_debug_session remote calls.
- request_debug_session enables the global debug gate, enables the requesting module, enables automatic output for that module, and returns the canonical module debug status.
Version: 0.3.14
Date: 2026-05-23
Bugfixes:
- More poorly implemented GPL trash is incompatible
- Adjustable Quality is an optional dependency
Version: 0.3.13
Date: 2026-05-23
Bugfixes:
- I will not YOLO again
- I will not YOLO again
- I will not...
Version: 0.3.12
Date: 2026-05-22
Bugfixes:
- Added Foundations by 0n0w1c to the optional dependencies because everyone deserves to have a pretty base.
Version: 0.3.10
Date: 2026-05-21
Bugfixes:
- Added and re-added a bunch of incomplete/unstable/poorly executed mods to the incompatible list. Added PlanetsLib because I can't be arsed to test every *yawn* Planet mod the Foundry invented over the last couple of years for mods that refuse to use the API.
Version: 0.3.9
Date: 2026-05-21
Bugfixes:
- Debug output now appends every event to session_<module>.jsonl for the full loaded session instead of only keeping current/previous snapshots.
- current_<module>.json and previous_<module>.json remain as quick last-event convenience files.
- The Debug tab now shows the session JSONL path alongside the current snapshot path.
Version: 0.3.8
Date: 2026-05-21
Changes:
- Kept the 0.3.7 placeable medium/big display-panel entities.
- Kept Economy on the standalone gz_economy.open launcher path; GUI windows are owned by the module again.
- No GUI display-panel remote shell path was reintroduced.
Version: 0.3.7
Date: 2026-05-21
Changes:
- Removed the mistaken GUI display-panel remote shell path; standalone modules should open their own windows through their own remote APIs again.
- Reduced the Economy launcher to the canonical gz_economy.open call instead of sweeping old compatibility method names.
- Added actual placeable medium and big display-panel entities integrated from Larger Display Panels (MIT), excluding the giant/huge panel.
- Added a conflict with the standalone larger-display-panels mod to prevent duplicate prototype names.
Version: 0.3.6
Date: 2026-05-21
Bugfixes:
- Reinstall the Gizmod remote interface on load/init/configuration change so upgraded saves cannot retain stale remote-call closures.
- Fixes Economy display panel calls falling back to older create_display_panel code after updates.
Version: 0.3.5
Date: 2026-05-20
Changes:
- Widened the GZ Hub by 160px so core tabs have more room before horizontal overflow.
- Widened Gizmod-owned medium and big display panels by 160px; Economy and other standalone panels using the core shell inherit the wider layout.
- Increased core hub panel fallback/minimum widths so registered panels have more horizontal space by default.
Version: 0.3.4
Date: 2026-05-20
Bugfixes:
- Fixed Gizmod remote display-panel APIs calling require() during runtime remote calls.
Features:
- Added a central Debug tab with every registered module and core-owned debug/auto-output toggles.
- Added gizmod.is_debug_enabled(module_id) as a short alias for module debug-state checks.
Changes:
- Removed per-module debug tabs in favor of the central Debug tab.
Version: 0.3.3
Date: 2026-05-20
Features:
- Added Gizmod-owned standard display panel shells: medium and big.
- Added remote API: display_panel_sizes, open_display_panel/create_display_panel, close_display_panel, and create_scroll_body.
- Standard display panels own the frame, titlebar, close button, size limits, and scroll shell so modules can render content into a provided body.
- Hub-owned tabs now use a central scrolling body instead of each module/panel needing bespoke scroll rules.
- Added underscore/plain open aliases for the future Diplomacy launcher path.
Version: 0.3.2
Date: 2026-05-20
Fixes:
- Added gz_economy.open to the Economy standalone launcher call list so current GZ Economy warehouse-only builds open from the Gizmod Economy button instead of reporting not ready.
Version: 0.3.1
Date: 2026-05-19
Features:
- loader-utils by Protocol mutates the loader prototype globally in data-final-fixes, so just in case I want to use a loader, that has been marked incompatible.
Version: 0.3.0
Date: 2026-05-19
Features:
- Added a GZ Hub debugger button to export the loaded runtime prototype view to JSON.
- Added /gizproto for runtime prototype export/status/category-filter workflows.
- Runtime prototype exports write category files and an index under script-output/GIZMOD_exports/runtime_prototypes/.
- Core registry now advertises runtime-prototype-export and script-output-runtime-prototypes capabilities.
Version: 0.2.30
Date: 2026-05-19
Changes:
- Screenshot selection no longer pauses gameplay before the drag-select interaction.
- Fixed armed screenshot cursor doing nothing after freeze by keeping the selection-tool interaction live until the selected-area event fires.
- /gizshot status now reports live-selection and pause-bypassed counters.
Version: 0.2.29
Date: 2026-05-19
Fixes:
- Screenshot selection now freezes gameplay only when one player is connected.
- In multiplayer sessions with multiple connected players, Ctrl+Shift+S still equips the selection tool but does not pause the simulation.
- Added screenshot status fields for multiplayer-unpaused sessions, connected players, and current freeze mode.
Version: 0.2.28
Date: 2026-05-19
Features:
- Added a core Gizmod screenshot area tool bound to Ctrl+Shift+S.
- The hotkey freezes gameplay, places a hidden selection tool in the cursor, and writes selected-area screenshots to script-output/GIZMOD_screenshots.
- Added /gizshot status/start/cancel and safe cancel handling through Q, cursor clear, and player leave.
Version: 0.2.27
Date: 2026-05-17
Fixes:
- Fixed GZ Hub debug toggles so the global debug switch can apply immediately from the hub.
- Added the global Gizmod debug toggle directly to module debug panels so module debug state and effective state update together.
- Module debug checkboxes now refresh their panel immediately after being changed, so status text no longer stays stale.
- Core /gizdebug now follows the global debug switch without requiring a hidden per-module core toggle.
Version: 0.2.26
Date: 2026-05-17
Changes:
- Added core-owned per-module debug controls to the GZ Hub for registered modules.
- Registered modules with debug capability now get Enable debug output and Enable automatic output checkboxes without creating their own Factorio Mod Settings entries.
- Added module-aware debug API checks for debug output and automatic output gates.
Version: 0.2.25
Date: 2026-05-17
Changes:
- Moved the debug logging toggle out of Factorio Mod Settings and into the GZ Hub Settings tab.
- Gizmod now stores the debug logging enable flag in its own runtime storage surface.
- The remote debug API still writes rolling current_/previous_ JSON snapshots only when the Gizmod hub toggle is enabled.
Version: 0.2.23
Date: 2026-05-17
Features:
- Added a runtime-global Gizmod debug logging toggle.
- Added core remote debug API calls for Gizmod-family modules.
- Debug logs write rolling local JSON snapshots to script-output/GIZMOD_logs as current_<module>.json and previous_<module>.json.
- Added /gizdebug for manually verifying the core debug writer when logging is enabled.
Version: 0.2.22
Date: 2026-05-17
Changes:
- Wired optional Gizmod crafting tabs to their dedicated graphics: barrel, science, and bioprocessing.
- Custom comma-separated item-type tabs now use the magma asterisk graphic by default.
- Corrected Gizmod tab icon size metadata to 128 for the bundled tab sprites.
Version: 0.2.21
Date: 2026-05-17
Changes:
- Enabled Gizmod UI color mask by default.
- Updated the default Gizmod UI tint to R 25, G 175, B 255, A 150.
Version: 0.2.20
Date: 2026-05-17
Features:
- Added optional Gizmod crafting tabs for Barreling, Science Packs, and Bioprocessing.
- Added a startup comma-separated custom item-type tab setting for grouping matching items/recipes into their own tabs.
- Gizmod settings tab now reports the current custom item-type tab list.
# Gizmod 0.2.18 patch note
- Added a series of hilarious and hilariously broken, incomplete, GPL-licensed mods to the incompatible list.
---
# Gizmod 0.2.18 patch note
- Added a small D/E launcher row under the GZ button for standalone Diplomacy and Economy windows.
- Removed Diplomacy and Economy registered panels from the main GZ Hub tab list; they now launch as standalone app windows.
- Kept the GZ Hub focused on core settings, installed-mod registry status, and non-standalone panels.
- Added `gz-standalone-launcher-buttons` to core capabilities.
---
# Gizmod 0.2.17 patch note
- Added startup option `gizmod-enable-burner-fuel-leeching`.
- When enabled, Gizmod sets `allow_burner_leech = true` on burner-powered inserter prototypes during data-final-fixes.
- Added a read-only GZ Hub note showing whether the startup option is currently enabled.
- Added `burner-fuel-leeching` to Gizmod Core Registry capabilities.
---
# Gizmod 0.2.8 patch note
- Added Q/ESC close handling for the GZ Hub.
- The GZ Hub frame now clears player.opened before destruction so ESC does not leave stale GUI state.
- Updated the GZ button tooltip to document L open and Q/ESC close.
---
# Gizmod 0.2.5 patch note
- Folded Color UI style behavior into Gizmod core as built-in GZ UI color controls.
- Added startup settings for enabling the color mask, choosing RGBA tint, and selecting white level 1-12.
- Added local Gizmod graphics paths for the GUI brightness variants.
- Added `gz-ui-color-core` to the core registry capabilities.
- Added a hard conflict with external `colorui` so the standalone mod and core implementation do not both mutate GUI sprites.
---
# Gizmod 0.2.4 patch note
- Removed the hardcoded legacy Economy tab from the GZ Hub.
- GZ Hub now treats GZ Economy as warehouse/Supply Depot only, even if an older Economy build tries to register an Economy panel.
- Selecting `economy` through the hub API now falls back to Installed GZ Mods instead of creating a hub tab.
- Other registered external panels still mount normally.
---
# Gizmod 0.2.3 patch note
- Removed the editable Stats GUI tab from the GZ Hub.
- Added a read-only Stats GUI Status section at the bottom of Installed GZ Mods.
- Stats GUI Status shows active/inactive checkboxes for the known StatsGui boxes and the optional movement-speed add-on.
- Added note that StatsGui settings should be changed from Factorio's normal Mod Settings menu.
- Replaced the prior direct StatsGui bridge capability with read-only `statsgui-status-surface`.
- Corrected the GZ Hub button tooltip to show the current L hotkey.
---
# Gizmod 0.2.2 patch note
- Added duplicate-safe handling for registry-mounted Economy panels.
- If a registered external panel matches `economy`, Gizmod skips the legacy hardcoded Economy tab.
- Older GZ Economy builds still get the fallback hardcoded Economy tab.
---
# Gizmod 0.2.1 patch note
- Added registry-mounted external GZ Hub panels.
- External mods can register `panels` entries through `remote.call("gizmod", "register", spec)`.
- Hub now renders registered external panels as first-class tabs before Installed GZ Mods.
- This lets GZ-RPG mount its RPG panel inside the Gizmod container instead of using a standalone button.
---
# Gizmod 0.1.9 patch note
- Added GZ Hub hotkey / embedded settings integration pass.
- Current patch generated in ChatGPT workspace.
---
# Gizmod ACTIVE
## 0.1.8 - Direct StatsGui Bridge in Gizmod
- Moved the StatsGui bridge behavior into Gizmod.
- Gizmod now writes StatsGui runtime-per-user settings directly from the GZ Hub.
- Patched StatsGui 1.6.2 is no longer required for the hub controls.
- Optional StatsGui dependency lowered back to `? StatsGui >= 1.6.1`.
- Stats GUI tab now reports that Gizmod owns the bridge surface when settings are available.
- Added registry capability `statsgui-direct-settings-bridge`.
## 0.1.7 - GZ Hub / StatsGui Settings Mirror
- Added `lib/hub.lua` as the unified GZ Main Hub surface.
- Added top-left `GZ` hub button plus `/gzhub` command.
- Added tabbed GZ Hub container with:
- GZ Hub registry overview.
- Gizmod floating text/icon settings.
- Stats GUI per-player settings mirror when StatsGui is installed.
- One metadata tab for each registered Gizmod-family mod.
- Hid Gizmod runtime-global settings from the normal game settings menu so GZ options move into the hub.
- Added optional dependency on StatsGui for clean in-game settings mirroring.
- Existing registry/floating text APIs remain unchanged.
# Gizmod 0.1.4 Active Notes
## Fixed
- Floating icons no longer read or write `LuaRenderObject.tint` during `on_tick`.
- Sprite icons still float upward and expire at TTL; they just do not alpha-fade at runtime.
- This fixes the crash: `LuaRenderObject doesn't contain key tint`.
## Hotfix
- Removed custom font prototype definitions.
- Floating text now uses vanilla built-in Factorio fonts directly:
- magic -> default-large-bold
- standard -> default-bold
- Fixes startup failure: `font prototype ... Locale font paths are empty`.
---
# Gizmod 0.1.2 Active Notes
## Added
- Shared floating text service using `rendering.draw_text`.
- Shared floating icon service using `rendering.draw_sprite`.
- Shared floating combo service for icon + text events.
- Runtime damage number listener.
- Remote API on the existing `gizmod` interface:
- `floating_text(spec)`
- `floating_icon(spec)`
- `floating_combo(spec)`
- `damage_number(spec)`
- `floating_text_status()`
- `clear_floating_text()`
- Commands:
- `/giztext <message>`
- `/gizicon <sprite>`
- `/gizcombo <sprite> <message>`
- `/gizfloat`
## Settings
- `gizmod-enable-floating-text`
- `gizmod-enable-damage-numbers`
- `gizmod-floating-text-color-mode`
- `gizmod-floating-text-style`
- `gizmod-floating-text-ttl`
- `gizmod-floating-text-max-active`
## Remote API examples
remote.call("gizmod", "floating_text", {
text = "Bioflux fed",
surface = player.surface,
position = player.position,
ttl = 90,
style = "magic",
color_mode = "bordered-white"
})
remote.call("gizmod", "floating_icon", {
sprite = "item.bioflux",
surface = player.surface,
entity = player.character,
ttl = 90,
scale = 0.75
})
remote.call("gizmod", "floating_combo", {
sprite = "item.bioflux",
text = "+ fed",
surface = player.surface,
entity = player.character,
ttl = 90,
style = "magic",
color_mode = "bordered-white"
})
remote.call("gizmod", "damage_number", {
amount = 42,
entity = event.entity
})
## Notes
- Uses built-in Factorio fonts only. No bundled external font file.
- Uses `rendering.draw_sprite` for icons and `rendering.draw_text` for text.
- `Max floating texts on screen` counts floating events, including icon-only and icon+text combos.