Overhaul your multiplayer (and single player!) games with Gizmod, originally inspired by Oarc Multiplayer Spawn. Includes modules like economy, diplomacy, loot drops and loot tables, expanded terrain options, enhanced resource control, and more. Carries on the Multiplayer Spawn legacy and provides a framework for other modders and players to create massive, evolving multiplayer worlds.
Mods introducing new content into the game.
[also works single-player] GZ-Economy: Adds Flux currency, Flux Terminal, global market listings, direct buys, offers, Flux escrow, account balances, and seller payout. Multiplayer tested and passed. # FLUXMART UPDATE: Value basis, FluxMart, Admin Settings **Does not do magic tele-logistics. Players still have to move the product.
Mods introducing new content into the game.
GZ terrain systems: forest fires, weather terrain, shallows, swamps, rivers, and (soon) lava and planet soils. 0.1.1 adds slower wildfire defaults and separate wild/pollution ignition settings.
Mods introducing new content into the game.
GZ-Ore: Extended Resource Controls adds base game, modded and submerged ores to Nauvis or your starting planet when using Any Planet Start. NOT TESTED WITH EVERY PLANET COMPATIBLE WITH APS. Space Age planets tested and working.
Mods introducing new content into the game.
GZ-Loot #BITER LOOT UPDATE: Loot from enemies and from the sky! Biters and spawners of all kinds (incl. modded) will now drop items and FLUX. Use with GZ-Economy and RPG systems! Original mod by Khalcifer.
Mods introducing new content into the game.
Gizmod-family compatibility and tweaks mod. v0.1.5 Contains: Extended multiplier options for science, Wooden Platform, Bioflux Autofeed, Burner Seafloor Drill, starter bots, Early Mech Armor and Copper Bots (early bot tech).
Mods introducing new content into the game.
Mid/late-game teleportation beacons gated directly after Electromagnetic Science when Space Age is present. Beacon buffer upgrades are gated directly after Quantum Processor.
Mods introducing new content into the game.
Standalone wooden platform tile with options. And MIT license. Colors coming soon.
Mods introducing new content into the game.
Gizmod-family hardmode router. Initial options: buildings require stone-brick-or-better foundation with bootstrap/drill/chest exceptions, radar unlocks at Advanced Combinators, and remote map view is unavailable until radar is unlocked.
Mods introducing new content into the game.
Supports MFerrari's RPG System mod and integrates other RPG-adjacent mods for a more complete RPG experience. REQUIRES A FULL RPG MOD LIKE `RPG SYSTEM` TO DO ANYTHING!
Mods introducing new content into the game.
Adds a 1x1 powered equipment-grid autofeeder that consumes bioflux and applies a temporary player buff. If Gizmod 0.1.2+ is installed, feeding shows a floating bioflux icon.
Mods introducing new content into the game.
Mods introducing new content into the game.
Coming May 2026. Overhauls and adds advanced multiplayer interaction to Factorio and Factorio Space Age. If you would like to be a multiplayer tester, contact Giz at dsc.gg/gizmod
Large total conversion mods.
Midgame tech for teleportation devices. Adds beacons which allow teleportation between them. Original by Apriori, updated to 0.17+ by Silari. Rebalanced by Giz: default energy cost+, buffer increased, advanced teleportation tech removed (no personal teleporter).
Mods introducing new content into the game.
Altered for Everything on Nauvis. Original by LordMiguel. Not maintained
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.