Mods, Modernized. Modular. 0% LEGACY SILT. 100% MODERN GRIT. Core only. Provides some basic functionality, but extensions are recommended for the full GIZMOD experience.
Mods introducing new content into the game.
Multiplayer and single player trade, market, ledger and currency. Fully functioning economy system for Factorio. Currency selection coming soon.
Mods introducing new content into the game.
IYKYK Edition for Nauvis featuring volcanism, natural height variation with elevation levels, realistic biomes and rivers, river crossings, and more.
Mods introducing new content into the game.
GZ-Ore: Extended Resource Controls adds base game, modded and submerged ores to Nauvis or your starting planet when using Any Planet Start. NOT TESTED WITH EVERY PLANET COMPATIBLE WITH APS. Space Age planets tested and working.
Mods introducing new content into the game.
Gizmod-family compatibility and tweaks mod. v0.2.4 Contains: Honeypot, Personal Launcher Equipment, Wooden Platform, Bioflux Autofeed, Burner Seafloor Drill, starter bots, Early Mech Armor and Copper Bots (early bot tech), extended multiplier options for science
Mods introducing new content into the game.
GZ-Loot #BITER LOOT UPDATE: Loot from enemies and from the sky! Biters and spawners of all kinds (incl. modded) will now drop items and FLUX. Use with GZ-Economy and RPG systems! Original mod by Khalcifer.
Mods introducing new content into the game.
A sad, quiet, slightly pathetic little Foundry that unlocks with automation science. Careful, it might be fragile.
Mods introducing new content into the game.
Supports MFerrari's RPG System mod and integrates other RPG-adjacent mods for a more complete RPG experience. REQUIRES A FULL RPG MOD LIKE `RPG SYSTEM` TO DO ANYTHING!
Mods introducing new content into the game.
Mid/late-game teleportation beacons gated directly after Electromagnetic Science when Space Age is present. Beacon buffer upgrades are gated directly after Quantum Processor.
Mods introducing new content into the game.
Adds a standalone shoulder/personal launcher equipment module with selectable grenade, land mine, and water balloon modes. The launcher consumes the selected payload directly from player inventory, uses visible launch arcs, and bundles water balloons. MIT licensed.
Mods introducing new content into the game.
Gizmod-family hardmode router. Initial options: buildings require stone-brick-or-better foundation with bootstrap/drill/chest exceptions, radar unlocks at Advanced Combinators, and remote map view is unavailable until radar is unlocked.
Mods introducing new content into the game.
Adds a 1x1 powered equipment-grid autofeeder that consumes bioflux and applies a temporary player buff. If Gizmod 0.1.2+ is installed, feeding shows a floating bioflux icon.
Mods introducing new content into the game.
Mods introducing new content into the game.
100% data-stage driven enemy behavior and new tech. Unlock Biter Mutagenesis, then research biter/spitter biomass, speed, damage, swarm quantity, and Apex Strain Evolution rank pressure. 5+1 new techs and an ultimate endgame foe that never quite stays dead.
Mods introducing new content into the game.
A capsule that releases 3 mines that wait, then chase enemies down and go boom. Dig it.
Mods introducing new content into the game.
Heavy-duty logistical reinforcement and tactical baseline support for high-friction automation grids. Engineered with zero viral drag on a strictly non-GPL, unencumbered MIT footprint.
Mods introducing new content into the game.
Hyper-optimized QOL baseline for the modern engineer. Built on unencumbered, toxic-payload-free, high-performance MIT-licensed architecture.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
PROJECT: Toroia is a complete overhaul for Factorio: Space Age. Alpha release/experimental / For test purposes only / Not for redistribution.
Large total conversion mods.
Adds GZ glass, glass bottles, void-grade glass, void-grade bottles for advanced science, and an assembling machine 4 upgrade path.
Mods introducing new content into the game.
Mods introducing new content into the game.