Makes water a finite resource. Uses a depth map: each water tile has a depth based on its type. Pumps drain lakes; depleted tiles become land. Refill with outfall pipes and rain
Small changes concerning balance, gameplay, or graphics.
Map generation and terrain modification.
Things related to oil and other fluids.
Changes to power production and distribution.
Support for Terrain Evolution2
posted by
Rotn240
3 months ago
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Ideas & suggestions |
2
last message by
valertron
2 months ago
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Optimization to algorithm
posted by
Tooster
10 months ago
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Ideas & suggestions |
14
last message by
Tooster
5 months ago
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Outfall (refilling) limit
posted by
leoch
5 months ago
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Ideas & suggestions |
1
last message by
valertron
5 months ago
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Make water more water-y
posted by
The_God_
8 months ago
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Ideas & suggestions |
5
last message by
valertron
7 months ago
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This is a bucket... Dear god
posted by
The_God_
8 months ago
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Ideas & suggestions |
8
last message by
The_God_
8 months ago
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Natural Rain Events
posted by
The_God_
8 months ago
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Ideas & suggestions |
13
last message by
valertron
8 months ago
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Make Lava on Vulcanus also Finite
posted by
FFLaFF
10 months ago
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Ideas & suggestions |
7
last message by
The_God_
8 months ago
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Compatibility with the canal excavator mod
posted by
The_God_
8 months ago
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Ideas & suggestions |
4
last message by
valertron
8 months ago
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Not compatible with The Shallows mod
posted by
SparkyMarkyR33
10 months ago
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Ideas & suggestions |
7
last message by
SparkyMarkyR33
10 months ago
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Loose idea for another mod - open-pit mine
posted by
Tooster
10 months ago
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Ideas & suggestions |
3
last message by
Tooster
10 months ago
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Pyanodons
posted by
Dh4mpyr
10 months ago
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Ideas & suggestions |
1
last message by
valertron
10 months ago
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How about Reverse
posted by
Eagle_Eye92
10 months ago
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Ideas & suggestions |
1
last message by
valertron
10 months ago
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