Water is not infinite


Makes water a finite resource. Uses a depth map: each water tile has a depth based on its type. Pumps drain lakes; depleted tiles become land. Refill with outfall pipes. (Alpha)

Overhaul
7 days ago
2.0
263
Environment Fluids Power

i Not compatible with The Shallows mod

22 days ago

Sounds like an interesting mod, but as the titles suggests, it's not compatible with The Shallows (updated for 2.0) by StephenB. Is this something that can adapted or not?

I also found that when having this mod active, I couldn't build entities on the sandy tiles, and that my pumps can build on the land connected to the sand not only to water not allowing the pump to suck up water. Is this intentional?

21 days ago

Thanks for your feedback! I’m actively working on the mod and things are changing quickly. I suppose you’re referring to version 0.0.2 — since then, some changes have been made, but the main idea remains the same.

The mod takes full control over lake tiles. Once a pump is placed, it initializes the lake as an equal-depth pool of 1000 liters per tile. As the water level drops, the tile type changes according to these thresholds:

700+ – deep water

500 – water

200 – deepwater-green (shown as gray-blue)

5 – water-green (shown as yellow)

< 5 – sand-1 🙂

Regarding compatibility with The Shallows mod: in principle, it should be possible to support it. I’d need to introduce a different bottom-depth parameter. That should be fairly straightforward, though I’m a bit concerned about shallow areas depleting too quickly. Still, I’ll give it a try.

As for the sand behavior: yes, that’s intentional. After water turns into sand, a small amount of water remains in the sand. I agree it feels a bit inconsistent visually, and I’m still experimenting with how to make this look and play more coherent.

19 days ago
(updated 19 days ago)

Cheers for the response.

This is something which seems like a really good way to spice up the game. I've always felt that water was a bit too easy. I might have to try a separate game with this installed.
Would be cool if weather was a thing and heavy rains filled the lakes back up again. I'm guessing this will lead into Lava as well at some point.

I don't understand why I can't place any entity on sand though, which is a bit weird. Wouldn't it make it a pain to build in a desert biome?

As of now though I'll see how the mod progresses and keep it in my mod list. I wish you all the best as this!

18 days ago

Yeah, I’ve also thought about water refilling and flooding — it’s on my to-do list right after I polish the core mechanics.

I don’t understand why I can’t place any entity on sand though.

That restriction was temporary for testing — it was the simplest way to prototype the feature. I’m preparing a new version that removes this limitation. It also adds support for shallow water.

Thank you for your interest in the mod!

18 days ago
(updated 18 days ago)

Hey! My mod now supports The Shallows mod. Check it out!

17 days ago
(updated 17 days ago)

Oh that's great news. I'll Have to check it out again when I've got some time on my hands as I'm busy with work and family again now.

But huge thanks for taking the time and effort into implementing this!! Nice to see some modders take ideas on board. I'm sure many people out there will be glad!

17 days ago

Actually, I needed to go through some steps to get to where we are :)
Getting feedback is exactly why I release rare versions — it helps me steer the mod in the right direction and make sure I’m not building it in a vacuum.

Give it a try whenever you have some free time!

8 days ago

Had a little look into this today, seems to be working okay, then again I'm no expert modder/mod tester. I'll let you if anything pops up that causes issue.

Thanks a bunch for reacting so quickly.

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