Makes water a finite resource. Uses a depth map: each water tile has a depth based on its type. Pumps drain lakes; depleted tiles become land. Refill with outfall pipes
Large total conversion mods.
Version: 0.7.0
Date: 2025-10-15
Bugfixes:
- Fixed a game crash when setting a tile
Version: 0.6.0
Date: 2025-09-08
Features:
- Fish now drop a raw-fish item when they die from drought
Bugfixes:
- Fixed a bug where water destroyed the Ironclad
Changes:
- Refactored code and added tests
Version: 0.5.1
Date: 2025-08-31
Bugfixes:
- Fixed fish disappearing on water tile changes and pumps not being destroyed when flooded
Version: 0.5.0
Date: 2025-08-31
Compatibility:
- Added support for multiple surfaces (Space Age)
Features:
- Burner pump now fully supported
Bugfixes:
- Fixed a bug where players could die in shallow water
- Fixed a bug where flooding could kill flying robots
Version: 0.4.0
Date: 2025-08-30
Optimizations:
- Stop calculations if the basin has no pumps or outfalls
Features:
- Destroy all entities on flooded tiles
Version: 0.3.3
Date: 2025-08-28
Graphics:
- Added stepped contour visualization for dry bottom
Minor Features:
- Added water amount multiplier (configurable in settings)
Version: 0.3.2
Date: 2025-08-24
Graphics:
- Replaced “out of water” text with the fluid-shortage alert icon when the pump has no water available
Changes:
- Used "Output full" to turn off outfall-pipes instead of active=false/true (disabled by script)
Version: 0.3.1
Date: 2025-08-24
Graphics:
- Replaced placeholder stone boxes on outfall pipes with proper visuals (thanks to the Elevator Pipes mod for the graphics)
Version: 0.3.0
Date: 2025-08-23
Features:
- Added water refilling (outfall pipes)
Graphics:
- Added outfall pipes (actually, these are stone boxes for now, not pipes)
Bugfixes:
- Fixed double water consumption with the classic offshore pump
Optimizations:
- Improved water equalization: now chooses a cell that has enough water to exchange with
- Added a hack that transfers a little water directly under the pump to prevent the area around it from drying out too early
Debug:
- Added handling for on_chart_tag_added to help debug issues related to cells
Version: 0.2.0
Date: 2025-08-20
Features:
- Added water depth levels
Compatibility:
- Supported The Shallows mod (the_shallows_updated)
- offshore-burner mod (with electric-offshore-pump) optional
Changes:
- Entities can be placed on sand-1 as before
Graphics:
- Modified burner-offshore-pump item icon (fire symbol)
Bugfixes:
- Fixed classic offshore pump depleting all water instantly
- Fixed camera teleport when ground turned into water
- Fixed electric offshore pump water consumption
- Fixed unrestricted offshore pump water consumption on landfilled intake
Version: 0.0.1
Date: 2025-08-13
Info:
- Initial release