Makes water a finite resource. Uses a depth map: each water tile has a depth based on its type. Pumps drain lakes; depleted tiles become land. Refill with outfall pipes. (Alpha)
Large total conversion mods.
Version: 0.5.1 Date: 2025-08-31 Bugfixes: - Fixed fish disappearing on water tile changes and pumps not being destroyed when flooded
Version: 0.5.0 Date: 2025-08-31 Compatibility: - Added support for multiple surfaces (Space Age) Features: - Burner pump now fully supported Bugfixes: - Fixed a bug where players could die in shallow water - Fixed a bug where flooding could kill flying robots
Version: 0.4.0 Date: 2025-08-30 Optimizations: - Stop calculations if the basin has no pumps or outfalls Features: - Destroy all entities on flooded tiles
Version: 0.3.3 Date: 2025-08-28 Graphics: - Added stepped contour visualization for dry bottom Minor Features: - Added water amount multiplier (configurable in settings)
Version: 0.3.2 Date: 2025-08-24 Graphics: - Replaced “out of water” text with the fluid-shortage alert icon when the pump has no water available Changes: - Used "Output full" to turn off outfall-pipes instead of active=false/true (disabled by script)
Version: 0.3.1 Date: 2025-08-24 Graphics: - Replaced placeholder stone boxes on outfall pipes with proper visuals (thanks to the Elevator Pipes mod for the graphics)
Version: 0.3.0 Date: 2025-08-23 Features: - Added water refilling (outfall pipes) Graphics: - Added outfall pipes (actually, these are stone boxes for now, not pipes) Bugfixes: - Fixed double water consumption with the classic offshore pump Optimizations: - Improved water equalization: now chooses a cell that has enough water to exchange with - Added a hack that transfers a little water directly under the pump to prevent the area around it from drying out too early Debug: - Added handling for on_chart_tag_added to help debug issues related to cells
Version: 0.2.0 Date: 2025-08-20 Features: - Added water depth levels Compatibility: - Supported The Shallows mod (the_shallows_updated) - offshore-burner mod (with electric-offshore-pump) optional Changes: - Entities can be placed on sand-1 as before Graphics: - Modified burner-offshore-pump item icon (fire symbol) Bugfixes: - Fixed classic offshore pump depleting all water instantly - Fixed camera teleport when ground turned into water - Fixed electric offshore pump water consumption - Fixed unrestricted offshore pump water consumption on landfilled intake
Version: 0.0.1 Date: 2025-08-13 Info: - Initial release