Makes water a finite resource. Uses a depth map: each water tile has a depth based on its type. Pumps drain lakes; depleted tiles become land. Refill with outfall pipes
Large total conversion mods.
Map generation and terrain modification.
Things related to oil and other fluids.
Changes to power production and distribution.
That's pretty much it, that mod adds probably the most realistic water fill system so it would make sense for the two to be together