Makes water a finite resource. Uses a depth map: each water tile has a depth based on its type. Pumps drain lakes; depleted tiles become land. Refill with outfall pipes. (Alpha)
So far everything seems to work as advertised. However i have 2 requests.
Can we get a water multiplier? Ill need x100 or even x1000 in pyanodons, otherwise by late game ill be forever moving my pumps to catch up to the water.
With pyanodons hard made the sinkhole is turned into an outfall. Can you link it to the refilling mechanic and remove your version when and only when hardmode is also installed?
Sure, I can add a multiplier option in the settings.
Do you mean having the outfall refill a water body instead of voiding the water? That should be possible.
And just keep in mind that my mod is quite CPU-intensive and still needs optimization, so performance may drop once you have 20–30 pumps draining different lakes.