Makes water a finite resource. Uses a depth map: each water tile has a depth based on its type. Pumps drain lakes; depleted tiles become land. Refill with outfall pipes. (Alpha)
Large total conversion mods.
Map generation and terrain modification.
Things related to oil and other fluids.
Changes to power production and distribution.
Make lava on Vulcanus deplete in a similar way. Consider doing something similar to other planets in Space Age.
Thanks for your suggestion. I’ll add this point to my feature list. I haven’t given much thought yet to supporting planets other than Nauvis
... and heavy oil on Fulgora, too?
Isn't Fulgora an endless ocean of oil with some islands? Maybe if you landfill it off, but otherwise, the sea would be infinite.
Yes, true. Tons of small islands that you need to "connect" by filling up or with leveled train bridges.