More Infinite Research


Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.

Tweaks
27 minutes ago
0.13 - 2.1
5.45K
Logistics Trains Combat Character Mining Fluids Logistic network Manufacturing Cheats

Breed productivity missing in the mod options.

posted by Gamer433 8 days ago
Bugs
1
last message by Julesc013 23 hours ago

Lignumis Incompatibility

posted by wallonfire a month ago
Bugs
1
last message by Julesc013 14 days ago

Odd Compatibility with Cubium

posted by MrDrJames 2 months ago
Bugs
7
last message by Julesc013 2 months ago

Error loading mod

posted by Tr1ckY_Fate 2 months ago
Bugs
5
last message by Julesc013 2 months ago

Space Age planets and connections disappeared after updating to 3.2.0

posted by freezeball 2 months ago
Bugs
7
last message by Julesc013 2 months ago

Planet Crucible/Rigor Module compatability

posted by nagrom1981 3 months ago
Bugs
4
last message by Julesc013 3 months ago

Some techs already exist in vanilla Space Age

posted by mpwoz 3 months ago
Bugs
7
last message by Julesc013 3 months ago

Electric Shooting Speed only affects discharge defense

posted by mpwoz 3 months ago
Bugs
1
last message by Julesc013 3 months ago

unknown key

posted by luos_83 11 months ago
Bugs
3
last message by Julesc013 11 months ago