Increases the range of circuit wire cables (not power cables!) for all objects. Since the length is freely adjustable in the mod options, the length can also be shortened if desired (between 1 and 250 tiles). Space Exploration compatible (and should work with all other items from other mods that use circuit networks).
Small changes concerning balance, gameplay, or graphics.
Allows the Space Exploration space laboratory to be placed on all surfaces (including Nauvis and Factorissimo halls). Even on Space Ships and all other planets, if you want!
Small changes concerning balance, gameplay, or graphics.
Provides highly optimized audio-visual alerts and GPS tags when an ore patch runs completely dry. Built for performance and fully compatible with mixed patches and massive overhauls like Space Exploration.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Prevents inserters from accidentally stealing or placing modules inside beacons (Space Exploration compatible). Should work with all beacons (including modded ones).
Small changes concerning balance, gameplay, or graphics.
Scale the item capacity of all delivery cannon shots between 0.1 (10%) and 25.0 (2500%). Seamlessly hooks into Space Exploration's recipe database during the final loading phase to capture all automated cannon recipes. Also modded ones!
Small changes concerning balance, gameplay, or graphics.