More Infinite Research


Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.

Tweaks
15 hours ago
0.13 - 2.1
3.16K
Logistics Trains Combat Character Mining Fluids Logistic network Manufacturing Cheats

b Some techs already exist in vanilla Space Age

a month ago

LDS, plastic, processing unit, rocket fuel - these techs already exist in vanilla Space Age as infinite productivity techs, no need to add them as part of the mod.

a month ago

should be fixed in 2.0.5!

a month ago
(updated a month ago)

Good news - vanilla recipes have all been deduped into the vanilla prod tech!

I am still getting dupes with the panglia planet mod enabled for rocket fuel and LDS, but I suspect it's because that mod introduces new recipes for these things since it only lists the panglia-specific recipes in the infinite tech (while vanilla lists ALL fuel/LDS recipes in its productivity bonus).

A minor thing, I can live with it, but maybe it's not too much of a stretch to tweak your mod to detect when a mod adds a recipe for something covered by an existing prod tech?

https://mods.factorio.com/mod/panglia_planet

a month ago
(updated a month ago)

can do, I'm on it. I plan to release a patch with more planets and overhaul mods tuning and fixes by Sunday arvo

a month ago

Goat

a month ago

an update is out for 2.1 ...if you're running Factorio 2.1 let me know if it works, otherwise ill have a backport out for 2.0 tomorrow

a month ago

Yup, it worked - no more duplicate research!

a month ago

thats what im talkin about fucken a

thanks for the feedback, whatever you want, you got it

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