More Infinite Research


Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.

Tweaks
5 hours ago
0.13 - 2.1
8.03K
Logistics Trains Combat Character Mining Fluids Logistic network Manufacturing Cheats

b Techs removed on update

a month ago

https://i.imgur.com/vVOy0or.png

Got this wonderful "Removed Technologies" after updating. Running 2.1 experimental, the most recent release.

a month ago

https://i.imgur.com/upy0dni.png

None of the techs show in research tree, but MIR shows up in startup settings still.

a month ago

let me know if this new 4.2.2 patch fixes this, out for 2.1 now, 2.0 live in a sec!

a month ago

That worked! Techs still there, they didn't reset on me!

a month ago

thank god, I hate it when that happens, this mod tends to do that sometimes for some reason

a month ago

Just glad I mentioned it, there were probably a bunch of people who rolled back the update, likely not knowing if you knew or not...or saw I brought it up!

a month ago

Exactly, cheers. Ive had a lot of trouble getting this mod to support 200+ running mods without breaking any single one of them... im sure theres a better way of doing this

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