More Infinite Research


Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.

Tweaks
50 minutes ago
0.13 - 2.1
7.00K
Logistics Trains Combat Character Mining Fluids Logistic network Manufacturing Cheats

b Techs removed on update

15 days ago

https://i.imgur.com/vVOy0or.png

Got this wonderful "Removed Technologies" after updating. Running 2.1 experimental, the most recent release.

15 days ago

https://i.imgur.com/upy0dni.png

None of the techs show in research tree, but MIR shows up in startup settings still.

14 days ago

let me know if this new 4.2.2 patch fixes this, out for 2.1 now, 2.0 live in a sec!

14 days ago

That worked! Techs still there, they didn't reset on me!

14 days ago

thank god, I hate it when that happens, this mod tends to do that sometimes for some reason

14 days ago

Just glad I mentioned it, there were probably a bunch of people who rolled back the update, likely not knowing if you knew or not...or saw I brought it up!

14 days ago

Exactly, cheers. Ive had a lot of trouble getting this mod to support 200+ running mods without breaking any single one of them... im sure theres a better way of doing this

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