More Infinite Research


Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.

Tweaks
13 hours ago
0.13 - 2.1
3.16K
Logistics Trains Combat Character Mining Fluids Logistic network Manufacturing Cheats

b Space Age planets and connections disappeared after updating to 3.2.0

3 days ago

After updating to 3.2.0 today, all discovered Space Age planets and connections between them disappeared from the game:

https://freeimage.host/i/CeEWpTX
https://freeimage.host/i/CeEhbXn

Researches to discover those planets count as already researched. All the surfaces can be accessed through the editor and are "fine" there, but there is no way to switch to them in normal game. My player is on Vulcanus.

Disabling MIR fixes the problem.

My mod list: https://justpaste.it/egfb3 No other mods were updated today.

3 days ago

Quick update: planets can be accessed through alerts. All the platforms refuse to move to "undiscovered" planets so planetary logistics are halted.

3 days ago

Same here

3 days ago

same

2 days ago

ill have a patch out in a couple hours, sorry for this crap

2 days ago

try now, 3.2.1 hopefully fixes this, but if it doesnt i can have a 3.2.2 out lickettyschplitt

2 days ago

Can confirm the issue is fixed. Great work, thank you!

2 days ago

thank god i was sweatin, thanks for all the feedback guys

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