More Infinite Research


Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.

Tweaks
13 hours ago
0.13 - 2.1
3.16K
Logistics Trains Combat Character Mining Fluids Logistic network Manufacturing Cheats

b Planet Crucible/Rigor Module compatability

a month ago

On a fresh save with MIR and the planet Crucible and associated dependency Rigor Module I get the following error

"Error in assignID: recipe with name 'item-microculture-vat-incineration' does not exist. It was removed by rigor-module.

Source: recipe-prod-research_breeding-1 (technology)."

If I enable MIR and disable that specific technology I can then enable Crucible and Rigor with no errors.

I'm running a fairly extensive list of mods and planets and this is the only error I've encountered, so your compatibility work is definitely on point! Thank you!

a month ago

Ill check it out and have an update out in a few days, let me know if you find anything else, cheers!
Ideally I can get my code to a point where it automatically compiles and genereates technologies for any and all mods and combinations thereof

a month ago

try now, new update hopefully fixes this

13 days ago

Sorry, didn't have a chance to check earlier. Confirmed working using latest version 2.4.5, thank you very much :D

13 days ago

Good to hear, thanks for the feedback, let me know if you've want or need anything else

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