Factorio+

by fishbus

A mod that builds upon and tweaks the vanilla experience with more crafting, resources, and combat options. The idea is not to make it more complex for the sake of complexity (e.g. 1000 different recipes/resources), but rather allow players to find the style of play they like with multiple different options available (like buildings, miners, vehicles, weapons etc) , and simplifying some recipes for easier automation by using component parts.

Overhaul
8 days ago
0.18 - 1.1
4.62K
Transportation Logistics Combat Armor Enemies Mining Fluids Logistic network Manufacturing Power Storage
Owner:
fishbus
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
3 years ago
Latest Version:
0.2.5 (8 days ago)
Factorio version:
0.18 - 1.1
Downloaded by:
4.62K users

Factorio+

alpha 0.2.3

A native vanilla addition mod that tweaks and adds content on top of the default game experience.

  • WARNING - Some placeholder art, but it's getting replaced now!
  • WARNING - Bio-science is only accessible with biters enabled
  • WARNING - This mod may not work with other overhaul mods!

This is a holistic mod where all the additions work with each other to make the vanilla game more interesting and varied.

This is to work with the original base game, adding more options and tweaks in the following areas:

Gameplay Additions

  • Crash site quick start - Crash sites now have a basic power generator, lab and assemblers.
  • Turret veterancy - Turrets upgrade all stats with the more kills they get without being moved.

Logistics

  • Mini Roboport - A small roboport to help connect bases together cheaply.
  • Robo Superport - A massive robot hub serving a very large area, with many more charging points.
  • Loaders - Direct belt based inserters, which match the input of the belt and doesn't require power. But they are a bit space inefficient.

All belts rebalanced to move at frame happy rates and divisible by 2, and their costs scale a little lower.
- Basic belts (8/s)
- Belts (16/s)
- Fast belts (32/s)
- Express belts (48/s)
- Turbo belts (54/s)
- Sonic belts (70/s)

Additional Buildings

Crafting Machines

  • Mini Assembling Machine - A small efficient assembler that can only craft with 2 ingredients.
  • High Powered Machine Press - Get 2 for 1 on basic single ingredient components!
  • Mini Electric Smelter - A small electric smelter, useful for fast replacing steel furnaces.
  • Large Stone Furnace - A bigger version of a stone furnace
  • Steel Forge - An even bigger version of a steel furnace, the fastest you'll get without electricity.
  • Electric Foundry - A large , slightly productive version of an electric furnace
  • Heatpipe Interchange Smelter - Use your nuclear plants to fuel these high tech forges
  • Factory - It wouldn't be Factorio without a factory! A huge productive assembling machine, no drinks allowed.
  • Compressor - Force certain materials back together with this fella.

Resources

  • Water Wells - Use pumpjacks to bring up water from aquifers
  • Natural Gas - Simple fuel, ready to be used as is or processed into petroleum and sulphuric acid.
  • Geothermal Steam - Free steam, just lying around, waiting to power your generators!
  • Sand - Required for glass, landfill, and late game electronics.
  • Bauxite (Aluminium) Ore - Late game ore for more complex items.
  • Deadwood (Wood) Fields - Mine trees... using a sawmill!
  • Goblin Ore - A tough rich mixed ore containing random amounts of Copper, Iron, Stone and Coal which you'll need to sort through.

Resource Extraction

  • Large burner miner - A large and fast miner for the electricity-shy engineer.
  • Electric Grinder - A slow, large and very efficient miner capable of getting much more ore out of what is available.
  • Steam Powered Turbine Miner - Use steam to power these incredible miners, the hotter it gets, the faster it mines!
  • Sawmill - Forget punching trees, mine trees instead.
  • Gas Extractor - To extract pressurized gas wells like natural gas and steam.
  • Large Water Pump - Sometimes you just need a lot of water very fast.

Radar

  • Listening Post - Small radars that are better to keep track of your base, than to scan the mysteries beyond.
  • Large Radar - Very slow radar that can uncover the black shroud much further than regular radars.

Power

  • Large Solar Panel - Like a solar panel, but large.
  • Solar Array - Like a large solar panel, but even largerer.
  • Medium Wooden Electric Pole - Early electric pole that is a bit more coverage than a medium pole, but takes up a little more space.
  • Huge Metal Electric Pole - These massive OWLs span great distances with ease.
  • Electrical Grid Distributor - Large substation facilities that can create a very large coverage, but don't have a good connection range.

Vehicles

  • ATV - Early game golf cart to putter around in, with fragility to match!
  • Speeder - A Late game dune buggy meets indy car to blaze between outposts.
  • Transporter - A big truck to haul lots of stuff to your building projects.
  • Dozer - A huge unstoppable force capable of felling trees, rocks and structures with ease.
  • Half-Track - A mid game vehicle with multiple different configurations of mid tier weaponry.
  • Flame Tank - A small tank that spits out fire.
  • Tank - The tank is now a tank, as in it's much larger and has a bigger presence.

Turrets

  • Pistol Turret - At the start of the game, defend your base with what is essentially a pistol on a stick while you gallivant.
  • Shotgun Turret - Its a shotgun on a turret.
  • Rocket Turret - Its a rocket launcher with electronics inside.
  • Cannon Turret - Use your tank cannons as base defence
  • Mortar Turret - Mid game artillery option, good for harassing static enemies.
  • Sniper Turret - Shoot things far away in a thin arc to create deadly corridors.
  • Chaingun Turret - Spray and pray in turret form.
  • Gauss Cannon - A Laser turrets more powerful, and explosive cousin.

Fuel

  • Fuel has distinct efficiencies, some are good for powering smelting, others have longevity or high density, others are better for vehicles and/or trains.
  • Jet fuel (old rocket fuel)
  • Rocket Fuel
  • Petroleum
  • Natural Gas
  • Charcoal

Weapons

  • Railgun
  • Hand Cannon
  • Mortar
  • Sniper Rifle
  • Minigun
  • Plasma Rifle
  • FLAK grenades - Fill a grenade full of piercing ammo and blast it out in a big radius
  • SPAM grenades - A cluster grenade filled with cluster grenades.

Ammo

  • Explosive Shotgun/Magazine
  • Nuke Shotgun/Magazine/Cannon Shells
  • Depleted Uranium Shotgun Shells/Cannon shells
  • Piercing Shotgun Shells/ Cannon Rounds
  • Micro Missiles
  • Explosive rounds have larger explosive radii

Tech

  • Advanced tools - Multiple stages of tech that help increase your reach size, pickup size, crafting and mining speed.

Terrain Tiles

  • Landfill - Only fills in shallow water (but it's cheaper)
  • Deepwater Fill - Fills in deep water
  • Placeable Shallow Water
  • Tarmac - Speed bonuses for vehicles!

Enemies

  • Boss Biters - Very rare and mega sized biters to help send you into that rocket sooner.
  • Enemies reworked to be bigger and are coloured to their archetype.
  • Swarmer Biters - They're small and there's lots of them, getting all up in your everywhere.
  • Blaster Biters - These biters will explode if they get close enough to trigger themselves. Killing them reduces their radius and damage on death.
  • Meaty Chunks - Dropped from evolved enemies and spawners: Allowing you to research new bio tech.
  • Acid worms - Scale larger and stronger than before, but they do have a minimum firing range.

Bio Tech

  • Use meaty-chunks, wood and water to create bio science packs.
  • Upgrade your player's health and speed through research.
  • Bio Fuel - Questionable and eco-friendly (depending on who you ask).
  • Air purifier - Work against your pollution spewing ways with these powered filters
  • Health packs
  • Healing Grenades

New Intermediate Items

  • Vehicle Chassis
    All vehicles now use this as a base
  • Laser
    All recipes using lasers now use this
  • Turret Base
    All turrets use this as a base

Base Game Changes

  • Changed and added recipes to be more intuitive (like cars) and generic (like turret bases).
    For example, a gun turret recipe is a turret-base and a submachine-gun.
  • Enemies and weapons rebalanced so player tech doesn't exponentially run away in combat power.
    The base vanilla game gives players many new tech and weapon advantages over time (such as +damage) that the power creeps exponentially compared to biters. So to balance this, weapon upgrades only increase it by around 10-20% each research.
  • Explosives now have falloff damage radii, doing more damage in the epicenter compared to the edge, most explosives now have a larger radius.
  • Shallow water can be walked and driven on and allow you to get to other islands easily. This slows down movement and vehicles.