Factorio+

by fishbus

A mod that builds upon and tweaks the vanilla experience with a little bit of everything: crafting, furnaces, resources, turrets, vehicles, enemies and weapons. [Built for base 2.0 Factorio - Works with Space Age]

Overhaul
19 days ago
0.18 - 2.0
28.7K
Transportation Logistics Trains Combat Armor Character Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

i Thank you for this great mod! I have a small suggestion regarding the turret veterancy system:

a day ago

Dear Factorio+ author,

Thank you for this great mod! I have a small suggestion regarding the turret veterancy system:

Currently, a turret's kill count and total damage increase indefinitely, even after it has reached max level (level 4). This can lead to unnecessarily large numbers and less intuitive UI.

I'd like to suggest that once a turret reaches max level:

The kill/damage counters stop increasing;

The display simply shows "MAX" instead (e.g., "Kills: MAX"), clearly indicating it's fully upgraded.

This would make the interface cleaner and also avoid potential integer overflow issues.

Thanks for considering!

[冰火]

亲爱的 Factorio+ 作者:

感谢你们制作了这么棒的模组!关于炮塔老兵系统,我有一个小建议:

目前炮塔的击杀数和总伤害会无限增长,即使已经满级(4级)。这可能导致数值过大,界面不够直观。

希望能在炮塔满级后:

停止增加击杀/伤害计数;

在显示上直接改为“MAX”(例如“击杀: MAX”),明确提示已满级。

这样能让界面更清爽,也避免潜在的数据溢出问题。感谢考虑!

[冰火]

New response