Factorio+

by fishbus

A mod that builds upon and tweaks the vanilla experience with a little bit of everything: crafting, furnaces, resources, turrets, vehicles, enemies and weapons. [Built for base 2.0 Factorio - Works with Space Age]

Overhaul
13 days ago
0.18 - 2.0
25.8K
Transportation Logistics Trains Combat Armor Character Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

b Hardcoded adjectives e missing names

18 days ago
(updated 18 days ago)

Hi! Please check this key ( [factorioplus-adjectives] ) in the .cfg file; it appears to be hardcoded in the mod files. If you could add something like __1__ __2__ to generalize it, that would be better.

By the way, there are several spawner, corpse and remnants entities that are missing name keys, and this proposed fix could help correct those omissions in Factoriopedia. You should also look into this if possible. Thank you!

13 days ago
(updated 13 days ago)

Heya,

I'm not sure what you mean in regards to the [factorioplus-adjectives] and using --1-- etc. do you have an example in mind?

[deleted message]
[deleted message]
13 days ago

In some cases like in spawners, It appears like "spawner size" "spawner name", the "spawner size" is fixed and cannot be inverter with de "spawner name" value editing the .cfg file.

I believe these names are decided on the mod codes, without conection with the .cfg, perhabs only to get the names, the final result on the game cannot be edited...

Like in pt-br localization, "spawner size" before de "spawner name" is wrong, we need to invert theses

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