Factorio+

by fishbus

A mod that builds upon and tweaks the vanilla experience with a little bit of everything: crafting, furnaces, resources, turrets, vehicles, enemies and weapons. [Built for base 2.0 Factorio - Works with Space Age]

Overhaul
19 days ago
0.18 - 2.0
25.1K
Transportation Logistics Trains Combat Armor Character Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

b Equipment Issue

30 days ago

It seems I am unable to place any of the armoured equipment into anything. This includes: Vulcan, Storm, Hurricane, Swingfire, Incinerator, Radar, Searchlight, and Repair Arm so far. These appear to all be from Turret Library. It says, "Placed in equipment grid" but then nothing is listed for what it can be placed in.

So far, this mod is exactly what I wanted for an easy and fun mod that adds new and interesting things to the game so I appreciate all the work put into this mod!

Thanks!

28 days ago

Heya,

What is the mod all these armours added? Is it a case of equipment not going into these armours?

Cheers

28 days ago

I should have checked a bit more instead of assuming this mod downloaded it for me, so that is on me. This is the mod in question: https://mods.factorio.com/mod/turret-library/dependencies?direction=in&sort=idx&filter=all

I'm guessing I added the Armored Trains mod: https://mods.factorio.com/mod/Armored-train/dependencies?direction=in&sort=idx&filter=required

And that mod requires the Turret Library mod, but then I must have unchecked the Armored Trains mod to play your mod but did not uncheck the Turret Library mod.

Just added the Armored Trains mod back and it shows those items I mentioned may only be placed in two trains types added in that mod.

Thanks for the reply though, my bad for not looking into it further. I should have noticed your mod doesn't have dependencies.

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