Factorio+

by fishbus

A mod that builds upon and tweaks the vanilla experience with a little bit of everything: crafting, furnaces, resources, turrets, vehicles, enemies and weapons. [Built for base 2.0 Factorio - Works with Space Age]

Overhaul
4 days ago
0.18 - 2.0
23.5K
Transportation Logistics Trains Combat Armor Character Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

g NatGas is all wonky

7 days ago

Natural gas is all weird on the signals menu, appearing on the "misc" tab instead of fluid, having duplicates for "entity" and "fluid", and only "entity" (not fluid) appearing in train station names, so you can't automate it with interrupts.

7 days ago
(updated 7 days ago)

Heya,

You are right, it is wonky and it kinda worked fine. But I haven't used them for signals, so I thought it was 'good enough' and didn't think there were wider implications. (The electric network is a seldom used thing for a lot of folk so these bugs sorta slip under the radar)

I'll look into cleaning these up in the next version.

Cheers.

4 days ago

This should be fixed in latest Version: 2.4.7

Let me know if that works!

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