Factorio+

by fishbus

A mod that builds upon and tweaks the vanilla experience with a little bit of everything: crafting, furnaces, resources, turrets, vehicles, enemies and weapons. [Built for base 2.0 Factorio - Works with Space Age]

Overhaul
4 days ago
0.18 - 2.0
23.5K
Transportation Logistics Trains Combat Armor Character Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

b [Fixed] (Dectorio)Error after update

18 days ago

Failed to load mods: Error while running setup for entity prototype "basic-wall" (wall): next_upgrade target (stone-wall) must have the same collision mask.

18 days ago

Heya,

Can you let me know what other mods you have installed? As this most likely the reason.

Cheers

18 days ago

quite a lot but if i disable "Dectorio" i don't get the error

17 days ago
(updated 17 days ago)

quite a lot but if i disable "Dectorio" i don't get the error

There might be more to this; I ran the mod with Dectorio without issue. So some combination of mods with F+ and Dectorio are interfering with how walls upgrading works.

I did update the walls to not block shotgun pellets, I could in the future put a blanket update to search for any other mod walls and fix them up to the same collision mask.

15 days ago

Seems to be "Alien Biomes" for me, an optional dependency of Dectorio. (Tested with base 2.0.66, Alien Biomes 0.7.4, Dectorio 0.13.1, Factorio+ 2.4.1)

Either Alien Biomes or Dectorio loads with Factorio+, but not both at the same time.

Turning off Dectorio's walls/gates (startup mod setting) does work, at the cost of removing all of those walls from the world.
(Only other startup settings changed in either mod are Factorio+'s QoL: Status Panels "ALL", and Dectorio's Landscaping and Waterfill disabled.)

15 days ago

No more error as of 2.4.2

New response