Factorio+

by fishbus

A mod that builds upon and tweaks the vanilla experience with a little bit of everything: crafting, furnaces, resources, turrets, vehicles, enemies and weapons. [Built for base 2.0 Factorio - Works with Space Age]

Overhaul
9 days ago
0.18 - 2.0
24.4K
Transportation Logistics Trains Combat Armor Character Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

b [Fixed] (Dectorio)Error after update

a month ago

Failed to load mods: Error while running setup for entity prototype "basic-wall" (wall): next_upgrade target (stone-wall) must have the same collision mask.

a month ago

Heya,

Can you let me know what other mods you have installed? As this most likely the reason.

Cheers

a month ago

quite a lot but if i disable "Dectorio" i don't get the error

a month ago
(updated a month ago)

quite a lot but if i disable "Dectorio" i don't get the error

There might be more to this; I ran the mod with Dectorio without issue. So some combination of mods with F+ and Dectorio are interfering with how walls upgrading works.

I did update the walls to not block shotgun pellets, I could in the future put a blanket update to search for any other mod walls and fix them up to the same collision mask.

a month ago

Seems to be "Alien Biomes" for me, an optional dependency of Dectorio. (Tested with base 2.0.66, Alien Biomes 0.7.4, Dectorio 0.13.1, Factorio+ 2.4.1)

Either Alien Biomes or Dectorio loads with Factorio+, but not both at the same time.

Turning off Dectorio's walls/gates (startup mod setting) does work, at the cost of removing all of those walls from the world.
(Only other startup settings changed in either mod are Factorio+'s QoL: Status Panels "ALL", and Dectorio's Landscaping and Waterfill disabled.)

a month ago

No more error as of 2.4.2

New response