Factorio+

by fishbus

A mod that builds upon and tweaks the vanilla experience with a little bit of everything: crafting, furnaces, resources, turrets, vehicles, enemies and weapons. [Built for base 2.0 Factorio - Works with Space Age]

Overhaul
3 days ago
0.18 - 2.0
23.4K
Transportation Logistics Trains Combat Armor Character Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

g Standalone features?

a month ago

Just completed a run with your mod. Loved it and I was wondering if it is feasible for you to separate the turrets + enemies into a standalone mod so I can use these aspects in other modded runs because these are definitely the highlights for me. I do not know the modding scene and if it would be a large amount of work but yeh :)
Thanks again, great mod!

a month ago

Or even a toggle to turn off the alien chunks? (they seem to effect UPS when there is literally hundreds of thousands of these left on the ground. yay deathworld.

a month ago
(updated a month ago)

Or even a toggle to turn off the alien chunks? (they seem to effect UPS when there is literally hundreds of thousands of these left on the ground. yay deathworld.

This you can do by selecting the option by changing "chance to drop alien chunks" to 0% and then just hooving up anything left over.

The other things however are a lot of work, they are planned at some unknown point in the future.

a month ago
(updated a month ago)

The option for "Alien Chunks: Drop Probability (in%)" only goes to a minimum of 10. There is no option for 0.
Looking at mod settings under Startup. Am I missing something?

a month ago

The option for "Alien Chunks: Drop Probability (in%)" only goes to a minimum of 10. There is no option for 0.
Looking at mod settings under Startup. Am I missing something?

That is my fault, I thought I had put s 0% chance in the setting, I will update it in the patch next week.

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