Factorio+

by fishbus

A mod that builds upon and tweaks the vanilla experience with a little bit of everything: crafting, furnaces, resources, turrets, vehicles, enemies and weapons. [Built for base 2.0 Factorio - Works with Space Age]

Overhaul
5 hours ago
0.18 - 2.0
22.2K
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

g Standalone features?

27 days ago

Just completed a run with your mod. Loved it and I was wondering if it is feasible for you to separate the turrets + enemies into a standalone mod so I can use these aspects in other modded runs because these are definitely the highlights for me. I do not know the modding scene and if it would be a large amount of work but yeh :)
Thanks again, great mod!

27 days ago

Or even a toggle to turn off the alien chunks? (they seem to effect UPS when there is literally hundreds of thousands of these left on the ground. yay deathworld.

27 days ago
(updated 27 days ago)

Or even a toggle to turn off the alien chunks? (they seem to effect UPS when there is literally hundreds of thousands of these left on the ground. yay deathworld.

This you can do by selecting the option by changing "chance to drop alien chunks" to 0% and then just hooving up anything left over.

The other things however are a lot of work, they are planned at some unknown point in the future.

26 days ago
(updated 26 days ago)

The option for "Alien Chunks: Drop Probability (in%)" only goes to a minimum of 10. There is no option for 0.
Looking at mod settings under Startup. Am I missing something?

26 days ago

The option for "Alien Chunks: Drop Probability (in%)" only goes to a minimum of 10. There is no option for 0.
Looking at mod settings under Startup. Am I missing something?

That is my fault, I thought I had put s 0% chance in the setting, I will update it in the patch next week.

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