Factorio+

by fishbus

A mod that builds upon and tweaks the vanilla experience with a little bit of everything: crafting, furnaces, resources, turrets, vehicles, enemies and weapons. [Built for base 2.0 Factorio - Works with Space Age]

Overhaul
an hour ago
0.18 - 2.0
22.2K
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

g [Fixed] Mini Assembling Machine

2 months ago

Some recipes that should be craftable in the mini assembling machine don't even appear in the recipe selection gui, such as green circuits, vanilla / space age galore's alt yellow belts, wooden power poles, accumulators, among many other things.

2 months ago

Also, Advanced Toolkit 3 isn't counting the Mining Productivity 3 as completed, presumably because it's an infinite research.

2 months ago

Heya,

I'm not sure I understand.

Mini assemblers only allow for 2 ingredients, so their recipes are reduced.

Advanced Toolkit 3 requires "advanced-repair-kits", "utility-science-pack","mining-productivity-3", Mining productivity 3 is not an infinite science, but 4 is.

2 months ago

the recipes i have listed are two ingredient recipes. you would expect them to be craftable by mini assembling machine.
whenever i research the infinite mining productivity, it says "Mining Productivity 3", not to mention the fact there's two mining productivity researches before the infinite one. maybe all of the mods i have is messing with the research.

a month ago

Mini assembling machine issue should be fixed in 2.2.7

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