Factorio+

by fishbus

A mod that builds upon and tweaks the vanilla experience with a little bit of everything: crafting, furnaces, resources, turrets, vehicles, enemies and weapons.

Overhaul
11 days ago
0.18 - 2.0
16.7K
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

b [Not a Bug]Electric Train Equipment

12 days ago

When I place equipment such as the Solar Panel Mk2 or Exoskeleton into an electric train's grid, I am unable to remove it afterward. The Solar Panel Mk2 correctly charges other equipment, but the Exoskeleton does not appear to affect the train's maximum speed. Both of my 1-0 trains have a maximum speed of 108 km/h, regardless of whether they are empty or equipped with 1 Exoskeleton and 2 Solar Panels.

I don't know if it was intended to be used with this equipment, but I see no other practical options.

12 days ago
(updated 12 days ago)

Heya,

I've just checked this out:

You can place exoskeletons etc. on the tank without any improvement. This is just how it is with the game and is just likely a Wube decision.

As with moving the locomotive equipment, you can only add equipment when in the fuel tab and you cannot take equipment out. Instead you have to pilot the train, and then open the grid via the button at the bottom left under the train icon (beside the player equipped weapons etc.)

I have reported the second issue to Wube as this may have been an oversight as they do not have a locomotive with an equipment grid in the base games so it's probably not even on their radar.

Cheers!

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