Biological Machines: Modpack


Biological Machines is a space age overhaul focused on mundane and sci-fi biological processes. This mod is the intended BM experience, although it only contains dependencies, any of which may be left out for preference/compatibility.

Mod packs
2 days ago
2.0
69
Planets Transportation Logistics Combat Enemies Environment Mining Manufacturing Power
Owner:
bradythehuman
Source:
https://github.com/bradythehuman/Biol...
Homepage:
https://discord.gg/H8NxNS9CBg
License:
MIT
Created:
4 days ago
Latest Version:
1.0.1 (2 days ago)
Factorio version:
2.0
Downloaded by:
69 users

Warning

Burner buildings (including the stone furnace and boiler) cannot be placed on Wit. Bring at least 1 solar panel, 1 electric furnace and 1 power pole to get started. I would recommend bringing a significant supply of food as it is hard to produce on Wit.

Any sufficient platforms (no players and a suspended clone) sent to the new system will be destroyed. Also, bring construction materials to the homeworlds dyson sphere construction platform as nothing is provided except power.

All BM mods should be safe to add to existing saves (and subsequently remove) but some have complications, see individual mods warnings for details. If there is nothing relevant in the mods warning, it can be added/removed without complication.

Description

Biological Machines is a space age overhaul focused on mundane and sci-fi biological processes. This mod is the intended BM experience, although it only contains dependencies, any of which may be left out for preference/compatibility.

Includes

Most optional dependencies for the above mods are modified by compatibility patches which can be skipped by disabling the mod override setting. All override settings are enabled by default and can be disabled for preference/compatibility. Any compatibility patch which fixes game breaking bugs has no override setting.

Future Plans

  • Bugfixes including script/gui ups optimizations
  • Balance tweaks including extra settings so players can customize the balance for their preferences
  • Compatibility with content mods including Maraxis Cerys, Moshine and Orbital ion cannon
  • Explanations in the form of item descriptions or tips
  • Graphics upgrades including berry bush, circuit board, scrapyard, recipe icons and BM: Homeworld generally
  • Additional content including a Gleba moon, an enemy on wit and demolisher spawners on Vulcanus

If you want to help with anything, particularly with graphics or additional localizations, please let me know I would appreciate it.

Other Supported Mods

Utility

Graphics

Content

Credit

Inspiration and concepts of a plan from AAI Industry + Krastorio 2. Specifically DoshDoshington's playthrough and critique on Youtube.