Warning
Can be added to existing saves but I recommend being near a source of fish/bioflux to eat when you do so. Also berries will only spawn in newly generated chunks on Nauvis.
Description
Adds a hunger mechanic which consumes selected foods from the engineers inventory or the engineer starves. Different foods give the engineer passive regen/movement buffs/debuffs while they are being consumed. Also adds equipment which prevents starvation and more.
Includes
Included in
Features
- Saturation, every player has a saturation level that decreases each tick, decreasing faster while injured. Once the engineers saturation runs out they automatically attempt to consume a food item from the engineers inventory (or occupied space platform inventory)
- When a food item is consumed, passive effects are applied until the foods saturation runs out. Poor foods like nutrients apply speed debuffs while good foods like fish apply regen and/or speed buffs
- When no food items are consumed the engineer takes starvation damage until they find food or die
- Hunger shortcut menu, rank food preferences. Only ranked foods will be consumed by the engineer
- Hunger widget, above engineers armor slot. From top to bottom displays most recent food source, how spoiled that food is and current saturation
- Alternative nutrients sources including berry bush on early game Nauvis and new bacteria on Vulcanus and Fulgora
- Basic food like berries and fish can be preserved with steam. Berries become paste while fish requires an empty can which is returned after the canned fish is consumed
- Stringfronds can be farmed on Gleba to produce fortified nutrient slurry, a food which applies a large speed buff
- Foods like fish or Bioflux can no longer be consumed as capsules to gain effects. Instead medkits and stims can be made on Gleba to provide instant regen/speed. Also nutrient wine/ethanol barrels can be consumed as capsules to apply regen buff followed by a speed debuff
- Biorecycler, equipment which prevents starvation damage when an engineers saturation is at 0, applies speed debuff instead
- Artificial organs, act as Biorecycler without the debuff and allows the consumption of u-235 which gives large movement/regen buffs
- Settings to adjust rate of food consumption at rest and when injured
Credit
- Can graphics from canned fish by chesapeake
- Soy plant graphic from food industry 2.0 by Oceanel
- Concept, code and graphics from stingfrond farming by LordMiguel
- Medkit/stims graphics from Krastorio 2 by raiguard, Krastor and Linver