Contains shared modules and compatibility patches for other Biological Machines mods. Does nothing on its own by default although some modules can be enabled as standalone via mod settings.
Mods introducing new content into the game.
Does nothing on its own. Derived from Krastorio 2 and kept separate for BM mods to comply with K2's license.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Adds a warp drive machine which consumes warp power cells to transport a space platform to the next space location instantly. Platform must be moving forward to be teleported.
Mods introducing new content into the game.
Adds Wit, a moon of Nauvis covered in asteroid craters, glass, helium and coper sulfate. Use these resources to produce helium power cells, a necessary ingredient in space science, laser turrets and the robotics facility (req to craft asteroid collectors, 50% base prod). Return post Aquilo for interstellar science pack.
Mods introducing new content into the game.
Adds Balack, a post aquilo planet containing new scrap, oil sludge and strong enemies. A single bio fabricator can be placed at spawn and is required to produce new intermediates and products including a new module at the cost of massive pollution. The intermediates can be used to produce tank mk2, mech armor mk2 and warp drive.
Mods introducing new content into the game.
Clones can be made in a biochamber and stored in dedicated tanks. Getting in a tank will fill the tank and open a respawn screen where the engineer can respawn at any filled tank or at the default spawn. Higher quality clones will have increased health, running speed, crafing speed and mining speed.
Mods introducing new content into the game.
Adds new biological materials and intermediates to basic recipes including steel, circuits, concrete and explosives. To do so it brings several space age mechanics to the Nauvis early game including spoilage, recycling, crushing and agriculture. Also makes significant additions to Gleba including napalm and biodiesel.
Mods introducing new content into the game.
Adds a hunger mechanic which consumes selected foods from the engineers inventory or the engineer starves. Different foods give the engineer passive regen/movement buffs/debuffs while they are being consumed. Also adds equipment which prevents starvation and more.
Mods introducing new content into the game.
Adds tissue dropped by biter nests which may be cultivated in a biochamber using bioflux and u-235. The tissue may be crafted into a new nuclear military science pack, various machines (including new military assembler with 50% base productivity), poison gas, uranium ore (centrifuge) and clones.
Mods introducing new content into the game.
Long ago the Engineer was sent to colonize a distant solar system. Use a warp drive to travel back to the Engineer's home star with construction materials. Land on a Dyson sphere construction station to exchange materials for credits which can be spent in markets on the station. Complete the new ending for a reward in credits.
Mods introducing new content into the game.
Biological Machines is a space age overhaul focused on mundane and sci-fi biological processes. The pack adds new technologies, recipes, intermediates, buildings, weapons, equipment, planets, resources, a hunger mechanic, clones, a warp drive and more. This mod is the intended BM experience, although it only contains settings tweaks and dependencies, any of which may be left out for preference/compatibility.
Collections of mods with tweaks to make them work together.
Fork of Promethium Belts by Helios467 for 2.1 adding AAI Loader support, AAI Loaders Sane Rebalance support and a few startup settings.
Mods introducing new content into the game.
Adds a more durable wall made from refined concrete and tungsten plate.
Mods introducing new content into the game.
Adds an early game recycler which consumes no power, is less space efficient and outputs a lot of pollution.
Mods introducing new content into the game.
Adds source of nutrients to early game Nauvis and Vulcanus/Gleba.
Mods introducing new content into the game.
Pack of QOL/utility/graphics mods I use with Space Age and Biological Machines.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a small planet to the shattered planet space location where promethium science can be made. The entire surface is covered in promethium ore and an electric grid with free power.
Mods introducing new content into the game.