bradythehuman

Totally a real human and not a clone

Author of Biological Machines

Mods by bradythehuman

Biological Machines: K2 Assets


Does nothing on its own. Derived from Krastorio 2 and kept separate for BM mods to comply with K2's license.

Internal
2 days ago
2.0
106
Mining

Biological Machines: Core


Contains shared modules and compatibility patches for other Biological Machines mods. Does nothing on its own by default although some modules can be enabled as standalone via mod settings.

Content
2 days ago
2.0
106

Biological Machines: Warp Drive


Adds a warp drive machine which consumes warp power cells to transport a space platform to the next space location instantly. Platform must be moving forward to be teleported.

Content
2 days ago
2.0
90
Transportation Logistics

Biological Machines: Planet Balack


Adds Balack, a post aquilo planet containing new scrap, oil sludge and strong enemies. A single bio fabricator can be placed at spawn and is required to produce new intermediates and products including a new module at the cost of massive pollution. The intermediates can be used to produce tank mk2, mech armor mk2 and warp drive.

Content
2 days ago
2.0
83
Planets Combat Armor Manufacturing

Biological Machines: Cloning


Clones can be made in a biochamber and stored in dedicated tanks. Getting in a tank will fill the tank and open a respawn screen where the engineer can respawn at any filled tank or at the default spawn. Higher quality clones will have increased health, running speed, crafing speed and mining speed.

Content
2 days ago
2.0
82
Transportation Manufacturing Storage

Biological Machines: Planet Wit


Adds Wit, a moon of Nauvis covered in asteroid craters, glass, helium and coper sulfate. Use these resources to produce helium power cells, a necessary ingredient in space science, laser turrets and the robotics facility (req to craft asteroid collectors, 50% base prod). Return post Aquilo for interstellar science pack.

Content
2 days ago
2.0
80
Planets Mining Manufacturing

Biological Machines: Hunger


Adds a hunger mechanic which consumes selected foods from the engineers inventory or the engineer starves. Different foods give the engineer passive regen/movement buffs/debuffs while they are being consumed. Also adds equipment which prevents starvation and more.

Content
2 days ago
2.0
76
Armor Environment Manufacturing

Biological Machines: Homeworld


Use a warp drive to travel back to the engineers home star. Land on a dyson sphere construction platform to exchange materials for credits. Spend the credits on different materials and power uplinks which can send the power of the dyson sphere to the engineers factories. Also includes a new ending.

Content
2 days ago
2.0
73
Planets Power

Biological Machines: Radioactive Tissue


Adds tissue dropped by biter nests which may be cultivated in a biochamber using bioflux and u-235. The tissue may be crafted into a new nuclear military science pack, various machines (including new military assembler with 50% base productivity), poison gas, uranium ore (centrifuge) and clones.

Content
2 days ago
2.0
71
Combat Enemies Manufacturing

Biological Machines: Industry


Adds new biological materials and intermediates to basic recipes including steel, circuits, concrete and explosives. To do so it brings several space age mechanics to the Nauvis early game including spoilage, recycling, crushing and agriculture. Also makes significant additions to Gleba including napalm and biodiesel.

Content
2 days ago
2.0
70
Mining Manufacturing

Biological Machines: Modpack


Biological Machines is a space age overhaul focused on mundane and sci-fi biological processes. This mod is the intended BM experience, although it only contains dependencies, any of which may be left out for preference/compatibility.

Mod packs
2 days ago
2.0
69
Planets Transportation Logistics Combat Enemies Environment Mining Manufacturing Power