bradythehuman

Totally a real human and not a clone

Author of Biological Machines

Mods by bradythehuman

Biological Machines: Core


Contains shared modules and compatibility patches for other Biological Machines mods. Does nothing on its own by default although some modules can be enabled as standalone via mod settings.

Content
3 days ago
2.0 - 2.1
1.24K
Factorio: Space Age Icon Space Age Mod

Biological Machines: K2 Assets


Does nothing on its own. Derived from Krastorio 2 and kept separate for BM mods to comply with K2's license.

Internal
3 days ago
2.0 - 2.1
1.23K
Mining

Biological Machines: Warp Drive


Adds a warp drive machine which consumes warp power cells to transport a space platform to the next space location instantly. Platform must be moving forward to be teleported.

Content
3 days ago
2.0 - 2.1
1.05K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics

Biological Machines: Planet Wit


Adds Wit, a moon of Nauvis covered in asteroid craters, glass, helium and coper sulfate. Use these resources to produce helium power cells, a necessary ingredient in space science, laser turrets and the robotics facility (req to craft asteroid collectors, 50% base prod). Return post Aquilo for interstellar science pack.

Content
8 hours ago
2.0 - 2.1
812
Factorio: Space Age Icon Space Age Mod
Planets Mining Manufacturing

Biological Machines: Planet Balack


Adds Balack, a post aquilo planet containing new scrap, oil sludge and strong enemies. A single bio fabricator can be placed at spawn and is required to produce new intermediates and products including a new module at the cost of massive pollution. The intermediates can be used to produce tank mk2, mech armor mk2 and warp drive.

Content
2 days ago
2.0 - 2.1
792
Factorio: Space Age Icon Space Age Mod
Planets Combat Armor Manufacturing

Biological Machines: Cloning


Clones can be made in a biochamber and stored in dedicated tanks. Getting in a tank will fill the tank and open a respawn screen where the engineer can respawn at any filled tank or at the default spawn. Higher quality clones will have increased health, running speed, crafing speed and mining speed.

Content
3 days ago
2.0 - 2.1
488
Factorio: Space Age Icon Space Age Mod
Transportation Manufacturing Storage

Biological Machines: Industry


Adds new biological materials and intermediates to basic recipes including steel, circuits, concrete and explosives. To do so it brings several space age mechanics to the Nauvis early game including spoilage, recycling, crushing and agriculture. Also makes significant additions to Gleba including napalm and biodiesel.

Content
3 days ago
2.0 - 2.1
412
Factorio: Space Age Icon Space Age Mod
Mining Manufacturing

Biological Machines: Hunger


Adds a hunger mechanic which consumes selected foods from the engineers inventory or the engineer starves. Different foods give the engineer passive regen/movement buffs/debuffs while they are being consumed. Also adds equipment which prevents starvation and more.

Content
3 days ago
2.0 - 2.1
393
Factorio: Space Age Icon Space Age Mod
Armor Environment Manufacturing

Biological Machines: Radioactive Tissue


Adds tissue dropped by biter nests which may be cultivated in a biochamber using bioflux and u-235. The tissue may be crafted into a new nuclear military science pack, various machines (including new military assembler with 50% base productivity), poison gas, uranium ore (centrifuge) and clones.

Content
3 days ago
2.0 - 2.1
383
Factorio: Space Age Icon Space Age Mod
Combat Enemies Manufacturing

Biological Machines: Homeworld


Long ago the Engineer was sent to colonize a distant solar system. Use a warp drive to travel back to the Engineer's home star with construction materials. Land on a Dyson sphere construction station to exchange materials for credits which can be spent in markets on the station. Complete the new ending for a reward in credits.

Content
3 days ago
2.0 - 2.1
379
Factorio: Space Age Icon Space Age Mod
Planets Power

Biological Machines: Modpack


Biological Machines is a space age overhaul focused on mundane and sci-fi biological processes. The pack adds new technologies, recipes, intermediates, buildings, weapons, equipment, planets, resources, a hunger mechanic, clones, a warp drive and more. This mod is the intended BM experience, although it only contains settings tweaks and dependencies, any of which may be left out for preference/compatibility.

Mod packs
3 days ago
2.0 - 2.1
324
Factorio: Space Age Icon Space Age Mod
Planets Transportation Logistics Combat Enemies Environment Mining Manufacturing Power

Bradythehuman's Promethium Belts


Fork of Promethium Belts by Helios467 for 2.1 adding AAI Loader support, AAI Loaders Sane Rebalance support and a few startup settings.

Content
8 hours ago
2.1
39
Factorio: Space Age Icon Space Age Mod
Logistics

Biological Machines: Reinforced Wall


Adds a more durable wall made from refined concrete and tungsten plate.

Content
3 days ago
2.1
37
Factorio: Space Age Icon Space Age Mod
Combat

Biological Machines: Scrapyard


Adds an early game recycler which consumes no power, is less space efficient and outputs a lot of pollution.

Content
3 days ago
2.1
31
Factorio: Space Age Icon Space Age Mod
Manufacturing

Biological Machines: Alternative Nutrients


Adds source of nutrients to early game Nauvis and Vulcanus/Gleba.

Content
3 days ago
2.1
22
Factorio: Space Age Icon Space Age Mod
Environment Manufacturing

Bradythehuman's Space Age Addpack


Pack of QOL/utility/graphics mods I use with Space Age and Biological Machines.

Utilities
3 days ago
2.1
20
Factorio: Space Age Icon Space Age Mod
Blueprints

Biological Machines: Shattered Core


Adds a small planet to the shattered planet space location where promethium science can be made. The entire surface is covered in promethium ore and an electric grid with free power.

Content
3 days ago
2.1
8
Factorio: Space Age Icon Space Age Mod
Planets