Biological Machines: Planet Balack


Adds Balack, a post aquilo planet containing new scrap, oil sludge and strong enemies. A single bio fabricator can be placed at spawn and is required to produce new intermediates and products including a new module at the cost of massive pollution. The intermediates can be used to produce tank mk2, mech armor mk2 and warp drive.

Content
2 days ago
2.0
83
Planets Combat Armor Manufacturing
Owner:
bradythehuman
Source:
https://github.com/bradythehuman/Biol...
Homepage:
https://discord.gg/H8NxNS9CBg
License:
MIT
Created:
4 days ago
Latest Version:
1.0.1 (2 days ago)
Factorio version:
2.0
Downloaded by:
83 users

Description

Adds Balack, a post Aquilo planet containing new scrap, oil sludge and strong enemies. A single bio fabricator can be placed at spawn and is required to produce new intermediates and products including a new module at the cost of massive pollution. The intermediates can be used to produce tank mk2, mech armor mk2 and warp drive.

Includes

Included in

Features

  • New planet, Balack, connected to Fulgora, Aquilo and solar systems edge with huge asteroids in the way
  • Balack and shattered planet unlocked with promethium science packs. Starter packs can be made with chunks mined from promethium ore on Fulgora
  • Balack is covered in thick cloud and is completely dark without nightvision equipment. There is no solar power so startup energy must come from wind turbines
  • Surface has promethium ore, a new scrap and an oil sludge ocean. Scrap can be broken down into machinery intermediates, carbon based materials and uranium-238. Oil sludge can be filtered into water, spoilage and oil
  • Spawn has 4 electric turrets surrounding a green patch on the ground, the only place a new bio fabricator can be placed. The bio fabricator has a number of unique recipes and outputs a lot of pollution
  • Tinted ruin vaults are spawners for armored biters and pentapods. The vaults are indestructible and spawn outside of a large starting circle. Worms and pentapod shells filled with wrigglers do spawn in the starting area
  • The armored biters spawn worms when killed and all the pentapods spawn lots of wrigglers. Balack enemies have a lot of health and resistance but are most vulnerable to physical/explosive damage
  • The bio fabricator can make AI modules with all 4 t3 modules and quantum processors. They give large speed buff with a large quality/productivity/consumption debuff. The modules can be activated for 15 min by feeding them u-235, flipping quality to a large buff and increasing pollution debuff
  • The bio fabricator can also make radiation shielding from promethium chunks and other intermediates. The rad shielding and AI control units are required to produce an improved tank and mech armor as well as warp drive parts and power cells
  • Hypersonic machine gun ammo can be made with radiation shielding and deals massive damage
  • Optionally adds shattered planet surface. Surface covered promethium ore and a free electric grid. Promethium science can be crafted on the surface. Altered promethium asteroids float by, exploding randomly but vulnerable to lasers
  • Can be added to existing saves without any complications

Supported Mods

Credit

  • Planet graphics from 4k planets by Grog2
  • Concept for spoilable module from Yeild Module by AnotherZach
  • Graphics and code for darkness from Tenebris by Big_J
  • Graphics for bio fabricator from Pathogen Lab by Hurricane046
  • Graphics/code from Offshore dump by chocoman
  • Oil sludge/warp power cell/tier II graphics from Krastorio 2 by raiguard, Krastor and Linver
  • Hypersonic ammo graphics/code from Tungsten ammo by Hanuryk
  • AAI loader compat for promethium belts from Advanced Belts by Buggi