Warning
The mod module inserter is not included as a dependencies because it is not compatible with 2.1. It will be re added once updated.
Description
Adds Balack, a post Aquilo planet containing new scrap, oil sludge and strong enemies. A single bio fabricator can be placed at spawn and is required to produce new intermediates and products including a new module at the cost of massive pollution. The intermediates can be used to produce tank mk2, mech armor mk2 and warp drive.
Includes
Included in
Features
- New planet, Balack, connected to Aquilo and the solar systems edge with huge asteroids in the way
- Balack and shattered planet unlocked with promethium science packs. Starter packs can be made with chunks mined from promethium ore on Fulgora
- Balack is covered in thick cloud and is completely dark without nightvision equipment. There is weak solar power to startup a factory
- Surface has promethium ore, a new scrap and an oil sludge ocean. Scrap can be broken down into machinery intermediates, carbon based materials and uranium-238. Oil sludge can be filtered into water, spoilage and oil
- Spawn has 4 electric turrets surrounding a green patch on the ground, the only place a new bio fabricator can be placed. The bio fabricator has a number of unique recipes and outputs a lot of pollution
- Tinted ruin vaults are spawners for armored biters and pentapods. The vaults are indestructible and spawn outside of a large starting circle. Worms and pentapod shells filled with wrigglers do spawn in the starting area
- The armored biters spawn worms when killed and all the pentapods spawn lots of wrigglers. Balack enemies have a lot of health and resistance but are most vulnerable to physical/explosive damage
- The bio fabricator can make AI modules with all 4 t3 modules and quantum processors. They give large speed buff with a large quality/productivity/consumption debuff. The modules can be activated for 15 min by feeding them u-235, flipping quality to a large buff and increasing pollution debuff
- The bio fabricator can also make radiation shielding from promethium chunks and other intermediates. The rad shielding and AI control units are required to produce an improved tank and mech armor as well as warp drive parts and power cells
- Hypersonic machine gun ammo can be made with radiation shielding and deals massive damage
- Can be added to existing saves without any complications
Supported Mods
- Buggis Nuclear Bots by Buggi
- Enemy Race Manager by heyqule
- Moshine by snouz. AI control unit made with trained AI core 10
- Panglia by snouz. AI control unit made with sentient processor
Credit
- Concept for spoilable module from Yield Module by AnotherZach
- Graphics and code for darkness from Tenebris by Big_J
- Graphics for bio fabricator from Pathogen Lab by Hurricane046
- Graphics/code from Offshore dump by chocoman
- Oil sludge/warp power cell/tier II graphics from Krastorio 2 by raiguard, Krastor and Linver
- Hypersonic ammo graphics/code from Tungsten ammo by Hanuryk