ScienceCostTweaker Mod (mexmer)

by mexmer

Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted version for factorio from version 0.16 until current

Tweaks
10 months ago
0.16 - 1.1
79.8K

For bugs use issue tracker on github, since discussion on mod portal is quite limited.

Mod Necromant support

posted by ZombieMooose 6 years ago
Ideas & suggestions
2
last message by xDimosx 5 years ago

Silicon Plates in Bio Silicate Extract too much?

posted by georgenunners 5 years ago
Ideas & suggestions
1
last message by mexmer 5 years ago

Sorry - Your mod crushes my pack Kappa

posted by LemonZawodowiec 5 years ago
Bugs
0
last message by LemonZawodowiec 5 years ago

Cycle in technology tree detected

posted by OvermindDL1 5 years ago
General
4
last message by mexmer 5 years ago

Over-unity Copper w/ Angel's Mods and Science.

posted by jameinel 6 years ago
General
4
last message by mexmer 6 years ago

Crash when loading: Lab-alien does not exist

posted by HaveANiceDay1983 6 years ago
General
2
last message by mexmer 6 years ago

Fertilizer technology unavailable from Bio Industries w/ More Bobs! ?

posted by Gaist 6 years ago
Bugs
1
last message by mexmer 6 years ago

Request: Standardized English locale capitalization

posted by Gaist 6 years ago
Ideas & suggestions
0
last message by Gaist 6 years ago

Failed to load

posted by Keiotix 6 years ago
Bugs
1
last message by mexmer 6 years ago

Latest update 404 File Not Found

posted by Randonx 6 years ago
Bugs
1
last message by mexmer 6 years ago

Xander mods

posted by Airat9000 6 years ago
Ideas & suggestions
1
last message by mexmer 6 years ago

Compatibility error with Wormmus Config

posted by HellWatcher 6 years ago
Bugs
3
last message by mexmer 6 years ago

Bug ((

posted by Airat9000 6 years ago
General
3
last message by mexmer 6 years ago

Balancing military science assembler ratios

posted by Jackalope_Gaming 6 years ago
Ideas & suggestions
1
last message by mexmer 6 years ago

Could you also support py mode?

posted by planner 6 years ago
General
7
last message by mexmer 6 years ago

Bug while loading existing map

posted by Cylindryk 6 years ago
Bugs
8
last message by innesm 6 years ago

Error while loading mod

posted by Warringer 6 years ago
Bugs
0
last message by Warringer 6 years ago

Error Message in combination with SeaBlock mod

posted by Grize 6 years ago
General
6
last message by mexmer 6 years ago

AAI + Angels

posted by Warringer 6 years ago
General
2
last message by mexmer 6 years ago

a error in modules lab?

posted by AnarCon 6 years ago
Bugs
2
last message by AnarCon 6 years ago

is it planned that you support the npu since packs at some point

posted by NepToast 6 years ago
General
1
last message by mexmer 6 years ago

problem with reasearch.

posted by simmefinne 6 years ago
Bugs
1
last message by mexmer 6 years ago

SeaBlock, bobmodules , etc loading errors

posted by Orlando.Menzel 6 years ago
Bugs
1
last message by mexmer 6 years ago

gameprogression not possible with omnimatter+clowns extended minerals

posted by smeagol001 6 years ago
General
4
last message by mexmer 6 years ago

omnimatter compatibility

posted by Topolog 6 years ago
General
1
last message by mexmer 6 years ago

Blue Science recipe broken

posted by TheBearKing 6 years ago
Bugs
1
last message by mexmer 6 years ago

impossible to progress with vanilla machines?

posted by tk_neg 6 years ago
General
3
last message by mexmer 6 years ago

gray sccience broken with angels mod

posted by smeagol001 6 years ago
General
5
last message by smeagol001 6 years ago

Kaorhil and BobExtended

posted by Durabys 6 years ago
Ideas & suggestions
6
last message by mexmer 6 years ago