ScienceCostTweaker Mod (mexmer)

by mexmer
Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted 0.16 version
a month ago
0.16 - 0.17

b Mod Crash game

- 3 months ago

hy i cant start the game with your mod.

Cycle in the technology tree detected

logisitcs - 2
-> fast-inserter
->sct-lab -t2
-> logistic-science-pack
-> logistics-2

Other mods, full angel, full Bob, Omnimatter, omniscience

Can you help?

- 3 months ago

this is known issue caused by omniscience because it moves logistics-2 to green science (originaly it's red), i will look into it most likely on weekend.

- 3 months ago

I am getting a similar error to this without running Omni-mods. I'm running my same mods from .16 after updating to .17 of course, including full Bob's, Angel's, and Py, and now I get this anytime I have this mod enabled.

Failed to load mods: Difficulty normal: Cycle in technology tree detected.


- 3 months ago

you not using oimni, but using PY
Pynyadon is messing with technology tree, i will need to fix that one too eventually.

- a month ago

should be fixed now