Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted version for factorio from version 0.16 until current
Small changes concerning balance, gameplay, or graphics.
Version: 1.2.4 Date: 01.01.2024 Bugfixes: - Fixed migration issue #95
Version: 1.2.3 Date: 22.12.2023 Changes: - Added prefix to science pack names to make them easily searchable #92 - Compatibility with latest Bob's changes #93 - Compatibility with latest Angel's changes #94 Bugfixes: - Fixed duplicate Purple Science recipe with Bio Industries mod #45
Version: 1.2.2 Date: 3.11.2023 Bugfixes: - removed #89 - added soft dependency on bob plates (load order)
Version: 1.2.1 Date: 3.11.2023 Changes: - added minimal compatibility with omnimatter energy mod #90 (@CerealSam) - Updated compatibility with Bob's mods #89 (@kiwihawk)
Version: 1.2.0 Date: 10.9.2023 Changes: - Simplified recipe for Sulfur lightsource #88 - Removed Sulfur lightsource from Blue science recipe #88 - Added Wire Shortcuts mod compatibility #85 - Removed Py mods compatibility #53 Bugfixes: - Fix bobs lab-2 icon #76 - Fixed blue science not being craftable with vanilla #79 - Fixed compatibility with AAI Industries #57 #72 #74 #81 - Fixed compatibility with Angel's mods #84 - Fixed compatibility with Bob's mods #76 #77 #78 #83 #87
Version: 1.1.10 Date: 25.6.2021 Changes: - replaced cobalt with brass in t3 lab when angel smelting loaded (upcoming angels change) - removed legacy sp dependency from labs Bugfixes: - fixed science pack connection algorithm (should now do only meaningful connection) - fixed missing dependency check for bobtech in alienlab tech - fixed flash fuel recipe hiding (petroleum variant only when not heavy oil)
Version: 1.1.9 Date: 23.6.2021 Bugfixes: - fixed typo in migration script
Version: 1.1.8 Date: 22.6.2021 Changes: - swapped gold and silver plate in recipes to match availability with bobs/angels (@kiwihawk) - T3.5 packs (production and boblogistics) now not require T4 lab - production pack now requires processing unit instead of advanced circuit (to compensate for lab removal) Bugfixes: - Removed some unnecessary (potentialy wrong) prerequisites, and added more mod checks - Removed some duplicate recipe unlocks
Version: 1.1.7 Date: 19.5.2021 Changes: - bugfix release Bugfixes: - Hide duplicate lab and science pack recipes (@kiwihawk)
Version: 1.1.6 Date: 27. 1. 2021 Changes: - bugfix release Bugfixes: - fixed science pack input removal not replicating all inputs
Version: 1.1.5 Date: 12. 1. 2021 Changes: - bugfix release Bugfixes: - reversal of table.remove change (creates gaps in tables)
Version: 1.1.4 Date: 2. 1. 2021 Changes: - bugfix release Bugfixes: - fixed compatibility with aai + bobtech with steam phase enabled
Version: 1.1.3 Date: 28. 12. 2020 Changes: - bugfix release Bugfixes: - fixed multiplier setting not applying, when technology uses science pack object instead of simple value pair
Version: 1.1.2 Date: 21. 12. 2020 Changes: - t2 lab recipe change - t3 lab recipe and science pack change (new intermerdiate) Bugfixes: - fixed removal of duplicate electric lab technology from aai-industry - fixed ingame upgrade planner (eg. added next_upgrade)
Version: 1.1.1 Date: 9. 12. 2020 Changes: - maintenance release Bugfixes: - fix for handling removals from tables with nonnumeric index (@honktown)
Version: 1.1.0 Date: 7. 12. 2020 Changes: - Factorio 1.1 update (@kingarthur) Bugfixes: - fix for productivity limits for angel bio (@kingarthur)
Version: 0.18.2 Date: 2. 6. 2020 Changes: - maintenance release Bugfixes: - fix for loading with angels bio (@DeadlySurprise)
Version: 0.18.1 Date: 24. 5. 2020 Changes: - maintenance release Bugfixes: - fix for loading with angels mod (@kingarthur) - base dependencies (@lovelysanta)
Version: 0.18.0 Date: 2. 2. 2020 Changes: - Factorio 0.18 update (@trainwreck) - Add second flash fuel cell recipe to fix issues with recent base game oil changes Bugfixes: - Add bobtech dependency to fix lab accepting A.I. science pack - Reset some overridden localization strings fixes ATMOS science pack name
Version: 0.17.10 Date: 27. 5. 2019 Changes: - changed sciencepack and labs icons to 64px (items and recipes) - removed hd icons setting - fixed crushed stone replacement when Bio Industry mod is present with AAI Bugfixes: - fixed compatibility with pycoal, pyfusion and pyhightech - fixed science packs showing twice in technology unlock
Version: 0.17.9 Date: 12. 4. 2019 Changes: - removed orphaned modules technology dependence on disabled electric-lab (AAI) Bugfixes: - fixed conditional requires, that might cause issues with server mod crc
Version: 0.17.8 Date: 6. 4. 2019 Changes: - omnipack is now component based like other packs (uses original recipe, just split in 2 components) Bugfixes: - fixed compatibility with omnimatter pack
Version: 0.17.7 Date: 21. 3. 2019 Changes: - changed bob logistic science pack intermediates to not use complete items, but intermediates Bugfixes: - additional test on loading for presence of other bob mods in logistic science
Version: 0.17.6 Date: 17. 3. 2019 Changes: - normalization of names/techologies (internal change to find stuff easier) - angels bioindustries support Bugfixes: - fixed not connecting (hidden) researches dependant on bobs logistic science
Version: 0.17.5 Date: 12. 3. 2019 Changes: - increased military science craft time 10 in t2 lab (same time as chemical), 14 in t3 lab (same as utility/production), military still gives 2 packs from single craft - reduced chemical craft time to 10 - increased production craft time to 14 (same as utility, they are equal tier now) - increased advanced logistic craft time to 14 (to match utility and production) Bugfixes: - fixed ninja components from bobs
Version: 0.17.4 Date: 11. 3. 2019 Changes: - moved bobs advanced logistic to t4 lab - update japanese locale (by shelaf)
Version: 0.17.3 Date: 10. 3. 2019 Bugfixes: - fixed loading issue, when bob modules are loaded, but not bobtech - fixed cyclic dependency in t4 lab, when bob inserter overhaul is enabled
Version: 0.17.2 Date: 9. 3. 2019 Changes: - changed aai fuel processing to match new technology tiers in 0.17 (respective fuel unlocks) - enabled aai industry mod specific tweaks - enabled angels mods specific tweaks (will update for bio later, when it's released) - enabled bobs mods specific tweaks (might change balancing later), minimal balance change were done with respect to changes in science tiers
Version: 0.17.1 Date: 5. 3. 2019 Changes: - added descriptions from science packs also to technologies - slightly tweaked military research (faster on tier2, slower on tier3) Bugfixes: - fixed migration scripts - fixed game loading, when military is set to tier 3
Version: 0.17.0 Date: 3. 3. 2019 Changes: - Initial version, only ensures loading with vanilla - Default settings for millitary is now tier2 due increased bitter difficulty - Slight rebalance of research values (time and pack consumption), materials costs have not changed from 0.16
Version: 0.16.49 Date: 18. 11. 2018 Changes: - fixed bobs lab mk2 technology localization - removed relic recipe file
Version: 0.16.48 Date: 13. 11. 2018 Changes: - Added japanese locale (by shelaf) - fixed bobs alien lab technology enable condition - reduced ammount of waste byproduct to prevent overproduction of raw materials (producing more raw that was input) - fixed alien lab technology localization
Version: 0.16.47 Date: 1. 8. 2018 Changes: - Removed unneccesary AAI basic logistic tech dependency, when bobs belt overhaul is present
Version: 0.16.46 Date: 28. 7. 2018 Changes: - Expensive mode recipes rebalance
Version: 0.16.45 Date: 20. 7. 2018 Changes: - Xander mod compatibility
Version: 0.16.44 Date: 8. 7. 2018 Changes: - increased t2 (120k->150k). t3(300k->500k) lab power consumption Bugfixes: - omnimatter_water with aai+py (imposible t1 research due lack of water)
Version: 0.16.43 Date: 5. 7. 2018 Changes: - lib functions - some normalization on tech and recipes - py intermediates integration in science packs (t1,t2,t3,production) Bugfixes: - fixed compatibility with mods that use difficulty with tech - fixed t3 lab/py hightech dependency cycle
Version: 0.16.42 Date: 24. 6. 2018 Bugfixes: - migration fix
Version: 0.16.41 Date: 20. 6. 2018 Bugfixes: - fixed omnipack presence in labs
Version: 0.16.40 Date: 17. 6. 2018 Bugfixes: - fixed t3 lab dependency for pyhightech
Version: 0.16.39 Date: 16. 6. 2018 Changes: - changed production times on intermediates (mainly military, production and hightech) - replaced coal with carbon when present in all intermediates - changed some intermediates to available in bobs electronic assemblers Bugfixes: - fixed bobs recipes not using all sct intermiedates - fixed biopack dependencies
Version: 0.16.38 Date: 13. 6. 2018 Changes: - tin and lead present in green pack with omnimatter when bobplates/ores are installed
Version: 0.16.37 Date: 11. 6. 2018 Bugfixes: - yet another migration fix
Version: 0.16.36 Date: 11. 6. 2018 Bugfixes: - fixed migrations for pre SCTM 0.16.10 saves
Version: 0.16.35 Date: 11. 6. 2018 Changes: - replaced stone with crushed stone and iron with crushed omnite (omnimatter)/crushed saphirite(angels), wood with omnifused wood(omniwood) when combined with respective mods
Version: 0.16.34 Date: 10. 6. 2018 Bugfixes: - better autounlock fix (more sanity checks)
Version: 0.16.33 Date: 10. 6. 2018 Changes: - aai compatibility
Version: 0.16.32 Date: 10. 6. 2018 Bugfixes: - fixed bob lab2 requirement, when it's enabled (sct disables it)
Version: 0.16.31 Date: 10. 6. 2018 Bugfixes: - migration fix
Version: 0.16.30 Date: 10. 6. 2018 Changes: - normalized lab recipe/item/technology names to be same Bugfixes: - fixed t1 lab prerequisity check
Version: 0.16.29 Date: 8. 6. 2018 Bugfixes: - fixed check for omni-pack requirement
Version: 0.16.28 Date: 8. 6. 2018 Changes: - research tree branch for science - default multiplier set to noadjustment - optional setting to link science packs with unlocked techs (first in chain) - default on - new science pack and lab graphic made by @Daemoria - science 1 and lab 1 is autounlocked research, when untouched, other mods can alter sct-lab-t1 and sct-research-t1 technology to insert t0 (add prerequisites and ingredients)
Version: 0.16.27 Date: 8. 6. 2018 Changes: - mod specific localizations moved to localization file from code Bugfixes: - typo fixes
Version: 0.16.26 Date: 16. 5. 2018 Changes: - science pack for angels bio
Version: 0.16.25 Date: 16. 5. 2018 Bugfixes: - migration script fix
Version: 0.16.24 Date: 16. 5. 2018 Changes: - bob logistic pack overhaul
Version: 0.16.23 Date: 14. 5. 2018 Bugfixes: - fixed deadend in research with bob inserter overhaul on
Version: 0.16.22 Date: 12. 5. 2018 Changes: - module slots - disabled lingering sct-lab-1 recipe
Version: 0.16.21 Date: 11. 5. 2018 Bugfixes: - fixed dead end on green tech, when bobs + omni is installed together
Version: 0.16.20 Date: 10. 5. 2018 Changes: - added new lab recipes, that are made from subcomponents - rebalanced some intermediates - rebalanced expensive recipes (2.5 cost and 2.5 time of normal in average) - color tint on lab tier to easier distinguish between different tiers - increased price of tier 3 and tier 4 lab - rebalanced some intermediates when bobs mods are active (things are more expensive in most cases, but also match better their respective tier) Bugfixes: - additional fixes for pyfusion and omniscience
Version: 0.16.19 Date: 7. 5. 2018 Bugfixes: - fixed bobselectronic detection for science pack 1 recipe
Version: 0.16.18 Date: 7. 5. 2018 Changes: - normalized science pack crafting times (green, military, production - all 6 sec) Bugfixes: - fixed science pack crafting times
Version: 0.16.17 Date: 5. 5. 2018 Changes: - increased marathon science pack cost
Version: 0.16.16 Date: 4. 5. 2018 Changes: - split technology unlock loading to corresponding phases with recipes Bugfixes: - another fix for omni + bobs + angels
Version: 0.16.15 Date: 4. 5. 2018 Bugfixes: - omnipack research fix
Version: 0.16.14 Date: 4. 5. 2018 Changes: - omnifluid compatibility - expensive recipes for science packs
Version: 0.16.13 Date: 3. 5. 2018 Changes: - added main product - locked t2 lab behind automation 2 research
Version: 0.16.12 Date: 2. 5. 2018 Changes: - moved recipe load to 0 phase, to fix issues with material overrides from other mods - added "show made in" flag to items, that are not made in assemblers
Version: 0.16.11 Date: 1. 5. 2018 Changes: - item reorder, recipe reorder (should fix chaos in signals and inventory, also in assembler and chemical lab recipes) - changed bob alien lab and module lab to require higher tier lab as ingredient (t2 and t3 respective to research) - moved generic science-pack group and angels bio-token under SCT science (bilka)
Version: 0.16.10 Date: 19. 4. 2018 Changes: - changed load order to prevent science pack recipe override
Version: 0.16.9 Date: 19. 4. 2018 Changes: - force removed upgrade flag from all unlock technologies (upgrade technologies are not searchable in tech tree, and neither items they unlock) - moved quantum lab unlock into bobs advanced research (when bobtech is present), intermediates not changed
Version: 0.16.8 Date: 13. 4. 2018 Changes: - switched from electrum to copper-tungsten when electrum plate is not present (removed from bobs)
Version: 0.16.7 Date: 9. 4. 2018 Changes: - moved science waste recipes behind respective technology unlock, that produce it Bugfixes: - fix for pycoal processing t3 science override
Version: 0.16.6 Date: 19. 3. 2018 Changes: - detects presence of bob inserters overhaul and updates tier 3 lab recipe to use red filter inserter if overhaul is on
Version: 0.16.5 Date: 19. 3. 2018 Changes: - speed of labs scaling changed to be optional setting (default off, to preserve difficulty)
Version: 0.16.4 Date: 19. 3. 2018 Changes: - speed of labs changed to scale - 1, 1.1., 1.3., 1.5
Version: 0.16.3 Date: 16. 3. 2018 Changes: - disabled bob mk2 lab - moved all bob labs and bob science packs to science tab - removed angels bio token from T1 lab - angels bio token can be now enabled in T1 lab trough mod settings page
Version: 0.16.2 Date: 15. 3. 2018 Changes: - military can be now enabled in T2 lab trough mod settings page
Version: 0.16.1 Date: 18. 2. 2018 Changes: - added angels bio token to all labs - added bobs logistic pack to T3 and T4 lab - remove science override option (bobs,vanilla), there minimal differences
Version: 0.16.0 Date: 16. 2. 2018 Features: - initial revision - 0.16 compatibility