ScienceCostTweaker Mod (mexmer)

by mexmer

Allows the cost of research to be tweaked, in terms of count, science packs and time. Edit its configs costs *.lua to tweak the multipliers. - Original mod made by UberWafe, this is adopted 0.16 version

2 months ago
0.16 - 0.18

g Cycle in technology tree detected

1 year, 8 months ago
  57.978 Error ModManager.cpp:1024: Difficulty normal: Cycle in technology tree detected.

-> automation-2
-> sct-research-t2

1 year, 8 months ago

The most likely result I see is this one:

LongerBurnerPhase_1.0.0/Prototypes/Technology/Updates.lua:QLuaLibrary.change_tech_unit( "automation-2",                 { count =  50, ingredients = table.deepcopy( sp12 ),     time = 10 })

Other than SCT itself it seems nothing else is changing the requirements for automation-2.

1 year, 8 months ago

Well and AngelsTech too of course:

angelsindustries_0.1.0/prototypes/overrides/angels-tech-base.lua:angelsmods.functions.OV.set_science_pack("automation-2", "datacore-processing-1", 2)
1 year, 8 months ago

Removing LongerBurnerPhase got it loading, I care more about SCT than that so...

1 year, 8 months ago

you can disable SCT tree reference update, but then you might end with unresearcheable technologies.

as for why SCT requires automation 2, because it unlocks components, that are required for making science pack, at least when you play with angels + bobs.

i was thinking about setting sct tree linking to be off by default, but so far there was only handfull of mods, that actually messed up tree to create cyclic references. still if there will pop more mods, i might remove dependency links ... but then again, it might result in unresearcheable stuff.

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