Most downloaded mods

Angel's Petrochemical Processing


Angel's Petrochemical processing changes Oil processing and adds Gas processing, as well as a more complex web of chemical production. Includes overrides and tie-ins to Bob's technologies and recipes. Dependencies: Angel's Refining

24 days ago
0.14 - 1.1
835755

Bob's Vehicle Equipment


A range of equipment for use in vehicles of Bob's Mods.

6 months ago
0.14 - 1.1
809233

Bob's Greenhouse mod


It's a greenhouse, it makes wood.

6 months ago
0.13 - 1.1
766617

Angel's Smelting


Angel's Smelting provides alternative ways to produce plate and increase ore yield at the expense of space and energy.

24 days ago
0.14 - 1.1
761117

Factorissimo2


Factorissimo adds factory buildings to Factorio. Place them down, walk in, build your factories inside!

2 months ago
0.14 - 1.1
714706

Fully Automated Rail Layer


Fully automated rail-layer

5 months ago
0.13 - 1.1
683278

Angel's Infinite Ores


Adds infinite ores for the base game, Bobmods, Yuoki Industries, Uranium Power, Nucular, Dark Matter Replicators and the base ores for AngelsRefining. Best used with RSO mod to have infinite ores in the core of regular resource patches. Has config options to change the yield for all infinite resources including oil

28 days ago
0.14 - 1.1
681967

Alien Biomes


A collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants. There are planet controls in the mod options. V3 is a complete rebuild, starting a new map is advised, but there is a terrain regeneration option that will preserve parts of your base. HR Terrain Textures are in a separate mod.

a month ago
0.14 - 1.1
650245

Angel's Bio Processing


Adds ways to recycle and process waste products through biological means and make use of biological processes and farming.

24 days ago
0.14 - 1.1
643665

Warehousing Mod


Store all the things! Warehousing provides high capacity storage buildings, including logistic network versions.

28 days ago
0.14 - 1.1
629002

Nanobots: Early Bots

by Nexela

Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.

4 months ago
0.14 - 1.1
559118

Auto Deconstruct

by mindmix

This mod marks drills that have no more resources to mine for deconstruction.

20 days ago
0.13 - 1.1
530459

Long Reach

by Geend

You can reach anything you can see. You can build anywhere you can see.

1 year, 7 days ago
0.13 - 0.18
510611

Power Armor MK3


Bigger, better power armors; with a bigger grid (14x14)/(20x20) and larger inventory bonus (+50)/(+60), also adds various equipment. Now somewhat configurable.

17 days ago
0.14 - 1.1
504180

Aircraft


Adds 4 aircraft, each with their benefits and drawbacks, to allow for more biter-killing fun!

6 months ago
0.13 - 1.1
492601

YARM - Resource Monitor

by Narc

This mod helps you to keep track of your mining sites, with useful data such as the percent mined, and estimated time to depletion.

5 months ago
0.14 - 1.1
491735

Bio Industries


Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.

4 months ago
0.14 - 1.1
426107

EvoGUI - Evolution Factor Indicator and more

by Narc

Places some indicators on your UI for various little statistics that are nice to have.

6 months ago
0.13 - 1.1
387308

Bob's Locale Translations


Adds translations for Bob's mods, ShinyBob and other supporting mods for Bob's from the Community. Contribute on crowdin!

23 days ago
0.13 - 1.1
354390

AAI Programmable Vehicles


Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.

4 days ago
0.14 - 1.1
346794