- Power armor MK3 (14x14 grid, +50 inv)
- Power armor MK4 (20x20 grid, +60 inv)
- Night vision MK2 (brighter and less grey)
- Energy shield MK3
- Fusion battery
- Portable Fusion reactor
- Singularity equipment
- Utility light and heavy armors (+10 inv)
- Discharge Defense Equipment is now part of Energy weapons damage research
- Options to disable specific parts or customize grid sizes
I appreciate any feedback on recipe and research balance, making the mod somewhat balanced is something I strive for.
Thanks to all those below for valuable contributions and feedback
snouz for the new graphics.
M0K for providing art for Power Armor MK3 and MK4.
Drakoman for providing an alternate image for Power Armor MK4.
oddron on the mod portal for finding and fixing a major bug.
naim on Github for assigning correct subgroup for Energy Shield MK3.
GRIFV for version 0.2.17 and 0.2.18.
KunibertSegensreich on the mod portal for providing users the means to patch manually.
Tanoh on the forums and Github for providing code.
WolfmanRawrs for a suggestion I implemented.
kikker450 for help fixing inventory mod compatibility.
Everyone else who reports bugs and makes suggestions.
Russian | IgorLutiy, Astorin, GRIFV
German | LeByom, Vainock, DofD10
French | kryshnar, snouz
Czech | DerpgonCz
Traditional Chinese | k98a
Polish | kubbit98
(You can contribute to locales on github)