Adds bigger, better power armors; with a bigger grid (14x14)/(20x20) and larger inventory bonus (+50)/(+60), Night vision MK2 with less desaturation affect and greater brightness, Energy shield MK3, a fusion battery, and research to beef up Discharge Defense Equipment (rolled into Energy Weapons research).
Mod spotlight by Xterminator: https://www.youtube.com/watch?v=W5PXex7lNUY
I would appreciate any feedback on recipe and research balance, making the mod balanced and not overly OP is something I'll continue to strive for. Please post all suggestions and bug reports at the link below.
Thanks to all those below for valuable feedback and contributions.
Astorin on Github for updating Russian Locale.
DofD10 on Github for updating German Locale.
oddron on the mod portal for finding and fixing a major bug.
naim on Github for assigning correct subgroup for Energy Shield MK3.
GRIFV on the mod portal for feedback on Russian locale and version 0.2.17 and 0.2.18 in general.
Vainock on Github for updating German locale.
DerpgonCz on Github for providing Czech locale.
KunibertSegensreich on the mod portal for providing users the means to patch manually.
Tanoh on the forums and Github for providing code.
kryshnar on Github for providing French locale.
LeByom on Github for providing German locale.
k98a on Github for providing Traditional Chinese locale.
WolfmanRawrs for a suggestion I implemented.
kikker450 for help fixing inventory mod compatibility.
Drakoman for providing an alternate image for Power Armor MK4.
IgorLutiy on Github for providing Russian locale.
M0K for providing art for Power Armor MK3 and MK4.
Everyone else who reports bugs and makes suggestions.