Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
This mod lets you convert energy to ores or liquids. This mod is originaly made by 5cript
This is basically GotLag's work. I just added a horn to cars and tanks and removed the restriction on manual control just to use the horn on trains. I also set the default config for trains to _not_ honk when they're stopping and starting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
It's too much oxygen in the air. Be careful! Now you can burn your Factory!
This mod adds in FUN Utilities that came to existing during livestreams.
Small changes concerning balance, gameplay, or graphics.
A nerfed version of VehicleGrids. Also adjusts the grid shapes to better match their respective vehicles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a hotkey to lock and unlock the build cursor to the x and y axes. Especially useful with mods that extend player reach.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Make building platform version 1.0.5 and onward compatible with mc2engine's version of concentric circle generation.