Found 1024 mods

Crafting Combinator

Includes combinators that allow you to set or read the recipe of any crafting machine, get ingredients or products of a recipe and more!
21 hours ago
0.14 - 0.16
27568

Useful Map Colors

by Taehl
Consistently color-codes constructions on the map for clear recognition. Custom colors can be configured.
a day ago
0.13 - 0.16
3270

Bob's Power

Adds new power structures.
a day ago
0.13 - 0.16
343346

Necromant

by Sacredd
You want killing enemies become more usefull and get some more usefull stuff in this game? Then this mod is for you. Adds enemy drops and exploitation of their corpses. Also provides fireball (incl. towers) and poison ammo.
a day ago
0.14 - 0.16
3799

Train Counter to File Mod

Mod find trains and will write the amount of trains with possible substitution to a file specified in the mod settings
a day ago
0.14 - 0.16
463

Compressed Materials

Using this mod you can hold massive amounts of items by compressing them!
2 days ago
0.14 - 0.16
1482

Enhanced Map Colors

Adds color to items on map/minimap for contrast. Aids map readability.
3 days ago
0.13 - 0.16
37196

Random Mod

This mod adds random items. :3
3 days ago
0.14 - 0.16
483

Strubels-Mod

by 5trubel
This Mods adds a Hydrogen-Bomb and some Walls
6 days ago
0.14 - 0.16
1138

Electric Train

Adds electric locomotives to the game.
6 days ago
0.14 - 0.16
42756

Bio Industries

Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.
7 days ago
0.14 - 0.16
158766

Natural Evolution Enemies

All things Alien! Adds new Enemies and updates to Biter/Spitters Spawners. If you want a more of a challenge than what Vinalla can offer you... Part of the N.E. Mods, but can be used as Standalone. Please visit home page for more details.
7 days ago
0.14 - 0.16
46183

Trunked Tech Tree

Realign tech progression to match the requirements of launching a rocket.
8 days ago
0.14 - 0.16
297

Auto Research

by canidae
Automates research. Toggle GUI with Shift+T (customizable). Chooses research in the following order: Queued technologies, prerequisites for queued technologies, least effort technologies (effort = science packs * energy).
8 days ago
0.13 - 0.16
142295

Power And Armor

Adds higher tier powerarmor and equipment
8 days ago
0.13 - 0.16
29097

Armor Pockets

by psioniq
Equipment that increases inventory size.
10 days ago
0.14 - 0.16
5269

Alien Loot Economy

Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters.
11 days ago
0.14 - 0.16
8559

Recursive Blueprints

by DaveMcW
Automate blueprints and deconstruction orders
11 days ago
0.13 - 0.16
16345

Space Extension Mod

Greatly extend the end game requiring multiple launches and massively increased science. Requires 40+ launches, and of a variety of new components. The goal is to build a vessel capable of getting you off the planet and home safely. Updated graphics courtesy of Steinerrr. Russian translation courtesy of Zerggurat.
11 days ago
0.13.7 - 0.16
62020

Rampant

by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
12 days ago
0.13 - 0.16
66899