Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Replaces collision box for rolling stock to match that of the locomotive. This helps to prevent inserters from being cut off when curved rails exist along stop. More than 12 inserters becomes possible in some cases as a side-effect.
Mods introducing new content into the game.
Plays the Thomas the Tank Engine theme after you get hit by a train. Bass boosted version of the original by sOvr9000.
Tweaks collision box for rolling stock to help prevent inserters from being cut off when curved rails exist along stop.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This is the most comprehensive and balanced mod package you can find.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Enable this mod to get all of Teddy's favorite QOL and aesthetic mods. Contains dependencies on all mods in the pack. Does nothing by itself. All credit to all the original mod authors. Note: You will need to download this from the in-game mod portal to ensure that all required mods are also downloaded, otherwise you'll have to add them manually.
Collections of mods with tweaks to make them work together.
Nobody expects the spanish inquisition.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows changing stats for electric locomotives, adds kr2 equipment grid if installed
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Rebalance of the vanilla wagons to encourage long-term loading and unloading.
Small changes concerning balance, gameplay, or graphics.
Hellish Aether's quality of life modlist for use with the Freight Forwarding mod.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Adds settings for Locomotive and Fluid/Cargo Wagon values.
Mods introducing new content into the game.
Mini Trains Fluid Alignment adds pump alignment compatibility for mods that introduce multiple pump types. Basically it multiplies all pumps' tolerance to match the tolerance applied to the vanilla pump. As such it might be incompatible with mods that add multiple pump types and also require their own tolerance modifications. So far this mod has only been tested with Mini Trains in Nullius.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mashup of many QoL and a few other mods with opinionated defaults I think significantly improves the game experience!
Collections of mods with tweaks to make them work together.