Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Have you ever wanted to play Desert Bus except in factorio? Well too bad, I made it anyway.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod used to help me learn how to mod. Adds a series of somewhat random things.
Mods introducing new content into the game.
Factorio has become very easy. Try the challenge! Complete the game without wearing belts! Recipes and technologies are distributed in a balanced manner. The mod removes belts and balances technologies and recipes!
Mods introducing new content into the game.
Adds arc furnace recipes for all recipes in the smelting category or kiln category from Space Exploration
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
MrJakobLaichs infrastructure mod. This mod adds belts, pipes, inserters and more!
Mods introducing new content into the game.
Add convenient if not broken machines for use in bases either mega or just to launch a single rocket! I plan to add some assembling machine varients, higher tier turrets, potentially more better beacons!
Mods introducing new content into the game.
Mods introducing new content into the game.
16 new High Contrast Modular Lamps with an icon indicator. You can put the color you want like small lamp. Wire conection extended to 64.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
The mod helps mod developers find out which prototype belongs to a certain thing and its name in the code. Replaces all locales to [prototype: name] format.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
My own suite of quality of life mods that I always use, so I don't have to activate each one whenever I start a new game.
Mods introducing new content into the game.