JInfrastructure mod


MrJakobLaichs infrastructure mod. This mod adds belts, pipes, inserters and more!

Content
1 year, 8 months ago
1.1
25
Logistics
Owner:
MrJakobLaich
Source:
N/A
Homepage:
N/A
License:
GNU LGPLv3
Created:
1 year, 8 months ago
Latest Version:
0.0.5 (1 year, 8 months ago)
Factorio version:
1.1
Downloaded by:
25 users

An add-on for Pyanodons Alternative Energy with the goal of giving the player more options for infrastructural entities like belts, inserters, pipes and other things!

With the goal of giving you more interesting things to build your factory, it doesn't make it easier in any way tho, no overpowered fast belts/inserters early on!

Reminder:
Anything the mod converts into its own things (fast-belt to JInfrastructure belt) will be migrated to a static (isn't moving items anymore) entity that can be destroyed and crafted into its JInfrastructure working version.
This is to prevent your base from breaking, the downside is that your base will be standing still until you have migrated everything over.
Still better than having to make a new save ! (I'd recommend starting a new one tho ;) )

Currently adds:
1) More belt tiers
2) More inserter tiers
3) More recipes for a more interesting progression through the logistical infrastructure

Adds slower but cheaper belts, different types of energy-free, burner, steam and fluid-fueled inserters.

Does NOT add any kind of crafting components, so does not increase recipe complexity.

Planned things:
Pipes
Bots, Roboports, Charging stations
Trains, Cargo/Fluid wagons
Modules, Beacons
Power poles

Possibly:
Accumulators
Chests, Containers