Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
"This mod improves quality of life for late game. MK2Armor adds more inventory slots, one fusion reactor is enough to supply whole grid and robots have bigger battery."
Mods introducing new content into the game.
Mods introducing new content into the game.
Replaces the word "armor" with "backpack" everywhere. Intended to go with Pacifist or other mods that disable combat. Also removes resistances from all armors to reduce clutter.
Small changes concerning balance, gameplay, or graphics.
My own suite of quality of life mods that I always use, so I don't have to activate each one whenever I start a new game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Ever wanted to have some high-tech armor? Should be compatible with all sorts of mods but nothing is guaranteed! Has potential to break other mods that introduce new science packs!
Small changes concerning balance, gameplay, or graphics.
Adds the Krastorio Vehicle Roboport to the 4 airplanes of the Airplane mod
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Patches Xenos Oppression mods to use Bob's Vehicle Equipment grids.
Small changes concerning balance, gameplay, or graphics.
MoarGrid fork that adjusts the grids themselves rather than the armor, with Krastorio2 and Space Exploration support built in.
Mods introducing new content into the game.
Remove military cost and prereqs from Power Armor, Fusion Reactor, and Spidertron. Supports Bob's mods if installed.
Small changes concerning balance, gameplay, or graphics.