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Mods introducing new content into the game.
Add lithium battery to Aquilo. Used in some recipe, like the science pack, as well as a new accumulator and a new tier of equipments. Compatible with Better Aquilo mod.
Mods introducing new content into the game.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
Add two vanilla like turrets balanced for the space age experience. Customizable in settings. Taken and rebalanced from the Canon Turret and Heavy Gun Turret mods.
Mods introducing new content into the game.
[ WIP ] 1x1 Rift entities that teleport items between paired locations. Pair by channel ID (circuit or GUI).
Mods introducing new content into the game.
Adds ground based construction robots. A repackage the original mod by Klonan. Forked to fix some long-standing issues. Now with quality support Note: Quality drones only work with the default quality values. Mods that rename quality or add more qualities will not work.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a new heat powered, bigger furnace to Space Age with base productivity and more module slots.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Crucible is a high-pressure planet with a crafting chain built around creating metallic hydrogen.
Mods introducing new content into the game.
New type of module: Rigor modules. Rigor modules increase the probability of a recipe returning its most valuable product.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds Big Rocks with ores in terrain generation. This mod is meant to be played with the realistic ores mod. This mod is new and may not work correctly
Mods introducing new content into the game.
Mods introducing new content into the game.
(en) Concept: There are still survivors beneath Fulgora… Discover the reason behind Fulgora’s downfall and face a new kind of battle. (ja) フルゴラの地下に、まだ生き残りが……! フルゴラが滅びた理由と、新たな戦いが明らかになります。
Mods introducing new content into the game.
(en) Rockets launched from Vulcanus can trigger the worst kind of invasion. This mod adds boss-class demolishers that spread across planets. (ja) ヴルカヌスのロケットが、最悪の侵略を呼び起こす。 他惑星に拡散する、ボス級デモリッシャーとの戦いを追加します。
Mods introducing new content into the game.
(en) What if demolishers could multiply — and even be raised by the player? (ja) もし、デモリッシャーが増えたら、育成可能だったら……あなたのそんな願いを叶えます。
Mods introducing new content into the game.
Mods introducing new content into the game.
A small mod to make low density structure stack to ten. Rocket capacity is unaffected.
Small changes concerning balance, gameplay, or graphics.
Adds a 4x4 Planet Beacon that covers very long range (50 tiles, tried to go for 10000 but it was limited by game engine). Consumes 50MW. Only one can be placed per planet. Crafted exclusively in Electromagnetic Plant.
Mods introducing new content into the game.