Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Configure technology cost, lab research speed and/or energy use by a factor. Energy use auto-scales with research speed. Includes custom commands to skip red, green and blue science technology research.
Small changes concerning balance, gameplay, or graphics.
Run lua commands without losing achievements. Now remembers input-script. "game.player" works. By default opens with CONTROL + RIGHTBRACKET. Execute last input-script with CONTROL + ENTER.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Arcolink chests are neat and all, but they're so far down the tech tree.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a challenge mod. Your walking speed is changed every 30 seconds, making it harder to place buildings
Small changes concerning balance, gameplay, or graphics.
Getting all the fragments to a single location is annoying ha?
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
What this mod do? This mod allow you to change at will amount of core fragments in recipe as well as change recipe output ores and fluids amount and chance. Mod is dedicated to use with BZ mods and K2 to reduce amount of resources (mostly rare resources) aquired from core miner.(if you want you can use it to make core miner insanly op)"
Small changes concerning balance, gameplay, or graphics.
Removed production science from logistic-system research and kovarex-enrichment-process research
Small changes concerning balance, gameplay, or graphics.
A simple factorio mod inspired by SpaceBlock. Contains void resources duplication recipes, linked chests, low-tier power generator and a little piece of magic. Rich items descriptions in EN and RU
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Generates an Item Vault at the start of the game where starting items can be selected based on the specified settings values. Note: This is designed to give a jump start of selected items (regardless of mods installed), once the item vault window is closed it can never be opened again.
Small changes concerning balance, gameplay, or graphics.
Make Logistics FAST with FAST Logistics. Multiply Logistics Speeds by up to 128 for all Logistics Structures.
Small changes concerning balance, gameplay, or graphics.