Configurable Research Speed & Tech Cost
Inspired by similar mods such as Cheap Mode by Martin Jurča, and Custom research speed by exfret. Borrowed and modified code from SE Skip Ground Science by waptdragon3 for the command function.
This mod allows change to the following through Startup Settings:
- Tech Research Cost: Modify by a factor. Broadly applies to all tech that requires science packs, both standard and infinite, vanilla and modded. Specific tech can be excluded if their ID is added to a comma-separated list.
- Lab Research speed: Modify by a factor.
- Lab Base energy usage: Modify by a factor.
- Lab Module slot amount: Add more slots, if lab already has 1. Total amount capped at 20.
It contains command functions as well. They may be used by writing /cr_unlock to the console, along with a parameter:
- Tech Starter Tier: Skip research of up to 5 tiers of core technologies from the base game (those needing red/green/blue/purple/yellow science packs, mostly excluding upgrade tech and including related non-science tech). The command takes the parameters t1, t2 etc.
Changes apply to all labs, both vanilla and modded. Energy usage automatically scales with research speed to preserve game balance, but for the sake of balancing some overhaul mods, the ability to modify base energy usage was added as well.
Read FAQ about compatibility.