Streamlined fork of Thermal Solar Power by MarximusMaximus and others. Contains the basic thermal solar panel (+ large version for better performance), heat exchanger & heat pipe. A new heat loss mechanism has been added, along with various features, visual updates, settings and new mod compat. The mod is carefully balanced for vanilla, but can be configured.
Mods introducing new content into the game.
Change mining speed & area size for all mining drills, pumping speed for all pumpjacks, each by their own factor. Energy use and pollution rate automatically scale with speed to preserve game balance. Module slot amount can be increased as well. Should work with all mods, allows flexible exclusion based on entity ID.
Small changes concerning balance, gameplay, or graphics.
Configure research cost for all technologies that require science packs, as well as research speed, energy use and module slot amount for all labs. Tech can be excluded from change by ID, lab energy use auto-scales with research speed. Includes custom commands to skip research of up to five tiers of core technologies.
Small changes concerning balance, gameplay, or graphics.
Adds a custom Electric Mining Drill for which mining speed, area size and module slots can be configured. Energy use, pollution rate - and optionally recipe ingredient cost - scale with mining speed to somewhat preserve game balance. Has support for custom ore categories.
Mods introducing new content into the game.
Adds 1x1 storage tanks with low capacity to the game. A Factorio 2.0 expanded port of the mod "Extra Storage Tank: Minibuffer" by Anicha.
Mods introducing new content into the game.
Adds a 7x3 storage tank with high capacity to the game. A Factorio 2.0 port of the mod "Extra Storage Tank" by Anicha.
Mods introducing new content into the game.
Adds 4 storage tanks, all of them designed to look similar to their vanilla counterpart. A Factorio 2.0 port of the mod "Zithorian's Extra Storage Tanks" by Zithorian.
Mods introducing new content into the game.
Freely change energy parameters of the Solar panel and the Accumulator.
Small changes concerning balance, gameplay, or graphics.
Various optional tweaks to make nuclear power a bit more sensible and easier to get started with.
Small changes concerning balance, gameplay, or graphics.
Silence or reduce the volume of just the active or idle working sounds of entities by adding their type or name ID (with optional prefixes) to comma-separated lists in the settings. Get rid of those sounds that always annoyed you, today!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fork of Thermal Solar Power by MarximusMaximus. Adds missing shadows to thermal solar panels. Deprecated the mod, since I have no intentions of maintaining it.
Mods introducing new content into the game.