Configurable Research Speed & Tech Cost


Configure technology cost, lab research speed and/or energy use by a factor. Energy use auto-scales with research speed. Includes custom commands to skip red, green and blue science technology research.

Tweaks
4 months ago
1.1
1.10K
Cheats

FAQ

Q: Is this a mod of excellent quality?
A: Possibly! This is my fourth Factorio mod, and although I am not a programmer, I think I have managed to produce something decent that generally works as intended, in conjunction with other mods. (Borrowing well thought-out code from others helps a lot too!)

Q: Why make this mod?
A: My main purpose for this mod is to make the game less tedious and time/space-consuming, without outright destroying game balance. I am all about exploring the relations between machines, but have little interest in long rows of machines that do the exact same, trivial thing, much less commuting over great distances just to inspect my main base. I also dislike having to wait a long time for research to be done to be "allowed" to build even basic factories and infrastructure. This mod helps me focus on what I consider the core gameplay of designing neat, complex factories.

Q: Will you expand on this mod?
A: No particular plans right now. Will probably depend on whether anyone requests changes or new features.

How compatible is this mod with other mods that make changes to labs and technology?
A: It has been tested quite a lot with many different mods, including the overhaul mod IR3. So far it seems to work very well! The energy use scales whether the lab is powered by electricity, coal, steam etc., since the game has been coded that way (not necessarily pollution rate, though, since it is not a feature of the vanilla lab). The unlock-commands will work for any technology from mods that use the same basic science packs (automation-science-pack etc.), but if the tech tree is fundamentally restructured, the commands may not work as intended and only unlock some tech. And they won't work at all for an overhaul mod like Nullius, which has it's own unique tech tree and science packs. At least there should be no crashes, and the rest of the functions will work just fine.

Q: How do you use that command again?
A: You gotta open the console! Check your controls in settings and use the search function to find the entry Toggle Chat (and lua console). That is the key you need to press. While in a game, type e.g. "/cr_unlock rgb" (without the quotation marks) and press Enter. A message will appear on the screen, saying "Tier 1-3 (Red, Green & Blue Science) Technologies Unlocked".

Q: How do I find the internal ID of a technology to exclude it from cost adjustment?
A: While in-game, open debug-menu with F4 and enable "show-debug-info-in-tooltips". Go to the tech menu and hover the mouse pointer of the tech. The name will be displayed in the tooltip. This method may not work with some mods that make changes to the tech menu (like Ultimate Research Queue).